if (have_flag(flgs, TR_IGNORE_COLD)) total += 100;
if (have_flag(flgs, TR_ACTIVATE)) total += 100;
if (have_flag(flgs, TR_DRAIN_EXP)) total -= 12500;
+ if (have_flag(flgs, TR_DRAIN_HP)) total -= 12500;
+ if (have_flag(flgs, TR_DRAIN_MANA)) total -= 12500;
if (have_flag(flgs, TR_TELEPORT))
{
if (object_is_cursed(o_ptr))
void object_copy(object_type *o_ptr, object_type *j_ptr)
{
/* Copy the structure */
- COPY(o_ptr, j_ptr, object_type);
+ (void)COPY(o_ptr, j_ptr, object_type);
}
continue;
if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
continue;
+ if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+ continue;
break;
}
if (one_in_(5))
add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
break;
+ case EGO_DEMON:
+ if (one_in_(3)){
+ add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+ }
+ else if(one_in_(2))
+ {
+ add_flag(o_ptr->art_flags, TR_DRAIN_HP);
+ }
+ else
+ {
+ add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+ }
+
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CHAOTIC);
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BLOWS);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+ break;
}
if (!o_ptr->art_name)
/* Roll for ego-item */
if (randint0(MAX_DEPTH) < level)
{
- o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+ while(1)
+ {
+ o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+ if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+ {
+ continue;
+ }
+ break;
+ }
switch (o_ptr->name2)
{
case EGO_MORGUL:
if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ case EGO_WEIRD:
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_NETHER);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
}
}
}
add_flag(o_ptr->art_flags, TR_RES_POIS);
break;
case EGO_ELVENKIND:
+ case EGO_URUKISH:
break;
case EGO_DWARVEN:
if (o_ptr->tval != TV_HARD_ARMOR)
{
o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
- if (one_in_(4))
- add_flag(o_ptr->art_flags, TR_CON);
+ break;
+ }
+ case EGO_DRUID:
+ if (o_ptr->tval != TV_SOFT_ARMOR)
+ {
+ okay_flag = FALSE;
+ break;
+ }
+ else
+ {
break;
}
}
create_artifact(o_ptr, FALSE);
break;
}
- o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+
+ while(1)
+ {
+ o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+ if (o_ptr->sval != SV_SMALL_METAL_SHIELD && o_ptr->sval != SV_LARGE_METAL_SHIELD
+ && o_ptr->name2 == EGO_S_DWARVEN)
+ {
+ continue;
+ }
+ break;
+ }
switch (o_ptr->name2)
{
if (o_ptr->sval == SV_MIRROR_SHIELD)
o_ptr->name2 = 0;
break;
+
+ case EGO_S_DWARVEN:
+ o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+ o_ptr->ac = k_info[o_ptr->k_idx].ac + 3;
+ break;
}
}
break;
if (e_ptr->max_to_a > 127)
o_ptr->to_a -= randint1(256-e_ptr->max_to_a);
else o_ptr->to_a += randint1(e_ptr->max_to_a);
+
+ if((o_ptr->name2 == EGO_PROTECTION) || (o_ptr->name2 == EGO_S_PROTECTION))
+ {
+ o_ptr->to_a = MAX(o_ptr->to_a, 15);
+ }
}
/* Hack -- obtain pval */
o_ptr->pval++;
if ((lev > 60) && one_in_(3) && ((o_ptr->dd*(o_ptr->ds+1)) < 15)) o_ptr->pval++;
}
+ else if (o_ptr->name2 == EGO_DEMON)
+ {
+ o_ptr->curse_flags |= (TRC_CURSED);
+ if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ if(have_flag(o_ptr->art_flags, TR_BLOWS))
+ {
+ o_ptr->pval += randint1(2);
+ }
+ else
+ {
+ o_ptr->pval += randint1(e_ptr->max_pval);
+ }
+ }
else if (o_ptr->name2 == EGO_ATTACKS)
{
o_ptr->pval = randint1(e_ptr->max_pval*lev/100+1);
/* Cheat -- describe the item */
if (cheat_peek) object_mention(o_ptr);
-
+
/* Done */
return;
}
* Scatter some "amusing" objects near the player
*/
-#define AMS_NOTHING 0x00 //No restriction
-#define AMS_NO_UNIQUE 0x01 //Don't make the amusing object of uniques
-#define AMS_FIXED_ART 0x02 //Make a fixed artifact based on the amusing object
+#define AMS_NOTHING 0x00 /* No restriction */
+#define AMS_NO_UNIQUE 0x01 /* Don't make the amusing object of uniques */
+#define AMS_FIXED_ART 0x02 /* Make a fixed artifact based on the amusing object */
+#define AMS_MULTIPLE 0x04 /* Drop 1-3 objects for one type */
+#define AMS_PILE 0x08 /* Drop 1-99 pile objects for one type */
typedef struct
{
amuse_type amuse_info[] =
{
- { TV_BOTTLE, SV_ANY, 3, AMS_NOTHING },
- { TV_JUNK, SV_ANY, 3, AMS_NOTHING },
- { TV_SPIKE, SV_ANY, 3, AMS_NOTHING },
- { TV_STATUE, SV_ANY, 30, AMS_NOTHING },
- { TV_CORPSE, SV_ANY, 9, AMS_NO_UNIQUE },
- { TV_SKELETON, SV_ANY, 20, AMS_NO_UNIQUE },
- { TV_FIGURINE, SV_ANY, 5, AMS_NO_UNIQUE },
+ { TV_BOTTLE, SV_ANY, 5, AMS_NOTHING },
+ { TV_JUNK, SV_ANY, 3, AMS_MULTIPLE },
+ { TV_SPIKE, SV_ANY, 10, AMS_PILE },
+ { TV_STATUE, SV_ANY, 15, AMS_NOTHING },
+ { TV_CORPSE, SV_ANY, 15, AMS_NO_UNIQUE },
+ { TV_SKELETON, SV_ANY, 10, AMS_NO_UNIQUE },
+ { TV_FIGURINE, SV_ANY, 10, AMS_NO_UNIQUE },
{ TV_PARCHMENT, SV_ANY, 1, AMS_NOTHING },
{ TV_POLEARM, SV_TSURIZAO, 3, AMS_NOTHING }, //Fishing Pole of Taikobo
{ TV_SWORD, SV_BROKEN_DAGGER, 3, AMS_FIXED_ART }, //Broken Dagger of Magician
- { TV_SWORD, SV_BROKEN_DAGGER, 5, AMS_NOTHING },
+ { TV_SWORD, SV_BROKEN_DAGGER, 10, AMS_NOTHING },
{ TV_SWORD, SV_BROKEN_SWORD, 5, AMS_NOTHING },
{ TV_SCROLL, SV_SCROLL_AMUSEMENT, 10, AMS_NOTHING },
/* Wipe the object */
k_idx = lookup_kind(amuse_info[i].tval, amuse_info[i].sval);
+ /* Paranoia - reroll if nothing */
+ if (!k_idx) continue;
+
/* Search an artifact index if need */
insta_art = (k_info[k_idx].gen_flags & TRG_INSTA_ART);
fixed_art = (amuse_info[i].flag & AMS_FIXED_ART);
if (a_idx) i_ptr->name1 = a_idx;
apply_magic(i_ptr, 1, AM_NO_FIXED_ART);
- if (amuse_info[r].flag & AMS_NO_UNIQUE)
+ if (amuse_info[i].flag & AMS_NO_UNIQUE)
{
if (r_info[i_ptr->pval].flags1 & RF1_UNIQUE) continue;
}
+ if (amuse_info[i].flag & AMS_MULTIPLE) i_ptr->number = randint1(3);
+ if (amuse_info[i].flag & AMS_PILE) i_ptr->number = randint1(99);
+
if (known)
{
object_aware(i_ptr);
object_known(i_ptr);
}
+ /* Paranoia - reroll if nothing */
+ if (!(i_ptr->k_idx)) continue;
+
/* Drop the object */
(void)drop_near(i_ptr, -1, y1, x1);
else strcpy(o_name, "body"); /* Warning ability without item */
msg_format("Your %s pulsates sharply!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
#else
else strcpy(o_name, "body"); /* Warning ability without item */
msg_format("Your %s pulsates!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
#else
if (have_flag(old_flgs, TR_AGGRAVATE)) dec--;
if (have_flag(old_flgs, TR_NO_TELE)) dec--;
if (have_flag(old_flgs, TR_DRAIN_EXP)) dec--;
+ if (have_flag(old_flgs, TR_DRAIN_HP)) dec--;
+ if (have_flag(old_flgs, TR_DRAIN_MANA)) dec--;
if (have_flag(old_flgs, TR_TY_CURSE)) dec--;
iy = o_ptr->iy;
}
if (!observe)
{
-#ifdef JP
- msg_print("¥¨¥Ã¥»¥ó¥¹¤ÏÃê½Ð¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£");
-#else
- msg_print("You were not able to extract any essence.");
-#endif
+ msg_print(_("¥¨¥Ã¥»¥ó¥¹¤ÏÃê½Ð¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", "You were not able to extract any essence."));
}
else
{
-#ifdef JP
- msg_print("Ãê½Ð¤·¤¿¥¨¥Ã¥»¥ó¥¹:");
-#else
- msg_print("Extracted essences:");
-#endif
+ msg_print(_("Ãê½Ð¤·¤¿¥¨¥Ã¥»¥ó¥¹:", "Extracted essences:"));
+
for (i = 0; essence_name[i]; i++)
{
if (!essence_name[i][0]) continue;
p_ptr->magic_num1[i] += drain_value[i];
p_ptr->magic_num1[i] = MIN(20000, p_ptr->magic_num1[i]);
msg_print(NULL);
- msg_format("%s...%d", essence_name[i], drain_value[i]);
+ msg_format("%s...%d%s", essence_name[i], drain_value[i], _("¡£", ". "));
}
}
+ /* Apply autodestroy/inscription to the drained item */
+ autopick_alter_item(item, TRUE);
+
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
case 5: add_essence(10);break;
}
}
+
+
+/*
+ * Torches have special abilities when they are flaming.
+ */
+void torch_flags(object_type *o_ptr, u32b *flgs)
+{
+ if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+ {
+ if (o_ptr->xtra4 > 0)
+ {
+ add_flag(flgs, TR_BRAND_FIRE);
+ add_flag(flgs, TR_KILL_UNDEAD);
+ add_flag(flgs, TR_THROW);
+ }
+ }
+}
+
+void torch_dice(object_type *o_ptr, int *dd, int *ds)
+{
+ if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+ {
+ if (o_ptr->xtra4 > 0)
+ {
+ (*dd) = 1;
+ (*ds) = 6;
+ }
+ }
+}
+
+void torch_lost_fuel(object_type *o_ptr)
+{
+ if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+ {
+ o_ptr->xtra4 -= (FUEL_TORCH / 25);
+ if (o_ptr->xtra4 < 0) o_ptr->xtra4 = 0;
+ }
+}