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Add POWERFUL flag for generate ego. Easy to make a Cursed but has good pval ego
[hengband/hengband.git] / src / object2.c
index 941399b..abf2f6b 100644 (file)
@@ -1018,6 +1018,8 @@ s32b flag_cost(object_type *o_ptr, int plusses)
        if (have_flag(flgs, TR_IGNORE_COLD)) total += 100;
        if (have_flag(flgs, TR_ACTIVATE)) total += 100;
        if (have_flag(flgs, TR_DRAIN_EXP)) total -= 12500;
+       if (have_flag(flgs, TR_DRAIN_HP)) total -= 12500;
+       if (have_flag(flgs, TR_DRAIN_MANA)) total -= 12500;
        if (have_flag(flgs, TR_TELEPORT))
        {
                if (object_is_cursed(o_ptr))
@@ -1828,7 +1830,7 @@ void object_wipe(object_type *o_ptr)
 void object_copy(object_type *o_ptr, object_type *j_ptr)
 {
        /* Copy the structure */
-       COPY(o_ptr, j_ptr, object_type);
+       (void)COPY(o_ptr, j_ptr, object_type);
 }
 
 
@@ -2318,6 +2320,8 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                                                continue;
                                        if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
                                                continue;
+                                       if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+                                               continue;
                                        break;
                                }
 
@@ -2395,6 +2399,25 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                                        if (one_in_(5))
                                                add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
                                        break;
+                               case EGO_DEMON:
+                                       
+                                       if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                       if (one_in_(3)){
+                                               add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+                                       }
+                                       else if(one_in_(2))
+                                       {
+                                               add_flag(o_ptr->art_flags, TR_DRAIN_HP);
+                                       }
+                                       else
+                                       {
+                                               add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+                                       }
+                                       
+                                       if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CHAOTIC);
+                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BLOWS);
+                                       if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                                       break;
                                }
 
                                if (!o_ptr->art_name)
@@ -2413,11 +2436,27 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                                /* Roll for ego-item */
                                if (randint0(MAX_DEPTH) < level)
                                {
-                                       o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+                                       while(1)
+                                       {
+                                               o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+                                               if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+                                               {
+                                                       continue;
+                                               }
+                                               break;
+                                       }
                                        switch (o_ptr->name2)
                                        {
                                        case EGO_MORGUL:
                                                if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                               if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                       case EGO_WEIRD:
+                                               if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+                                               if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_NETHER);
+                                               if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
                                        }
                                }
                        }
@@ -2643,31 +2682,46 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
 
                                        switch (o_ptr->name2)
                                        {
-                                       case EGO_RESISTANCE:
-                                               if (one_in_(4))
-                                                       add_flag(o_ptr->art_flags, TR_RES_POIS);
-                                               break;
-                                       case EGO_ELVENKIND:
-                                               break;
-                                       case EGO_DWARVEN:
+                                         case EGO_DWARVEN:
                                                if (o_ptr->tval != TV_HARD_ARMOR)
                                                {
                                                        okay_flag = FALSE;
                                                        break;
                                                }
-                                               else
+                                         case EGO_DRUID:
+                                               if (o_ptr->tval != TV_SOFT_ARMOR)
                                                {
-                                                       o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
-                                                       o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
-                                                       if (one_in_(4))
-                                                               add_flag(o_ptr->art_flags, TR_CON);
+                                                       okay_flag = FALSE;
                                                        break;
                                                }
+                                         default:
+                                               break;
                                        }
 
                                        if (okay_flag)
                                                break;
                                }
+                               switch (o_ptr->name2)
+                               {
+                                 case EGO_RESISTANCE:
+                                       if (one_in_(4))
+                                               add_flag(o_ptr->art_flags, TR_RES_POIS);
+                                               break;
+                                 case EGO_DWARVEN:
+                                       o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+                                       o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
+                                       break;
+                                 case EGO_A_MORGUL:
+                                       if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                       if(one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                       if(one_in_(4)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                                       if(one_in_(4)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+                                       if(one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+                                       if(one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+                                       break;
+                                 default:
+                                       break;
+                               }
                        }
 
                        break;
@@ -2692,7 +2746,17 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                        create_artifact(o_ptr, FALSE);
                                        break;
                                }
-                               o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+                               
+                               while(1)
+                               {
+                                       o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+                                       if (o_ptr->sval != SV_SMALL_METAL_SHIELD && o_ptr->sval != SV_LARGE_METAL_SHIELD 
+                                                               && o_ptr->name2 == EGO_S_DWARVEN)
+                                       {
+                                               continue;
+                                       }
+                                       break;
+                               }
                                
                                switch (o_ptr->name2)
                                {
@@ -2704,6 +2768,11 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                        if (o_ptr->sval == SV_MIRROR_SHIELD)
                                                o_ptr->name2 = 0;
                                        break;
+                                       
+                               case EGO_S_DWARVEN:
+                                       o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+                                       o_ptr->ac = k_info[o_ptr->k_idx].ac + 3;
+                                       break;
                                }
                        }
                        break;
@@ -4308,7 +4377,7 @@ void apply_magic(object_type *o_ptr, int lev, u32b mode)
                if (e_ptr->act_idx) o_ptr->xtra2 = e_ptr->act_idx;
 
                /* Hack -- apply extra penalties if needed */
-               if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
+               if ((object_is_cursed(o_ptr) || object_is_broken(o_ptr)) && !(e_ptr->gen_flags & (TRG_POWERFUL)))
                {
                        /* Hack -- obtain bonuses */
                        if (e_ptr->max_to_h) o_ptr->to_h -= randint1(e_ptr->max_to_h);
@@ -4341,6 +4410,34 @@ void apply_magic(object_type *o_ptr, int lev, u32b mode)
                                        o_ptr->to_a -= randint1(256-e_ptr->max_to_a);
                                else o_ptr->to_a += randint1(e_ptr->max_to_a);
                        }
+                       
+                       /* Accuracy ego must have high to_h */
+                       if(o_ptr->name2 == EGO_ACCURACY)
+                       {
+                               while(o_ptr->to_h < o_ptr->to_d + 10)
+                               {
+                                       o_ptr->to_h += 5;
+                                       o_ptr->to_d -= 5;
+                               }
+                               o_ptr->to_h = MAX(o_ptr->to_h, 15);
+                       }
+                       
+                       /* Accuracy ego must have high to_h */
+                       if(o_ptr->name2 == EGO_VELOCITY)
+                       {
+                               while(o_ptr->to_d < o_ptr->to_h + 10)
+                               {
+                                       o_ptr->to_d += 5;
+                                       o_ptr->to_h -= 5;
+                               }
+                               o_ptr->to_d = MAX(o_ptr->to_d, 15);
+                       }
+                       
+                       /* Protection ego must have high to_a */
+                       if((o_ptr->name2 == EGO_PROTECTION) || (o_ptr->name2 == EGO_S_PROTECTION))
+                       {
+                               o_ptr->to_a = MAX(o_ptr->to_a, 15);
+                       }
 
                        /* Hack -- obtain pval */
                        if (e_ptr->max_pval)
@@ -4350,6 +4447,17 @@ void apply_magic(object_type *o_ptr, int lev, u32b mode)
                                        o_ptr->pval++;
                                        if ((lev > 60) && one_in_(3) && ((o_ptr->dd*(o_ptr->ds+1)) < 15)) o_ptr->pval++;
                                }
+                               else if (o_ptr->name2 == EGO_DEMON)
+                               {
+                                       if(have_flag(o_ptr->art_flags, TR_BLOWS))
+                                       {
+                                               o_ptr->pval += randint1(2);
+                                       }
+                                       else
+                                       {
+                                               o_ptr->pval += randint1(e_ptr->max_pval);
+                                       }
+                               }
                                else if (o_ptr->name2 == EGO_ATTACKS)
                                {
                                        o_ptr->pval = randint1(e_ptr->max_pval*lev/100+1);
@@ -4366,6 +4474,8 @@ void apply_magic(object_type *o_ptr, int lev, u32b mode)
                                {
                                        o_ptr->pval += randint1(e_ptr->max_pval);
                                }
+                               
+                               
                        }
                        if ((o_ptr->name2 == EGO_SPEED) && (lev < 50))
                        {
@@ -4377,7 +4487,7 @@ void apply_magic(object_type *o_ptr, int lev, u32b mode)
 
                /* Cheat -- describe the item */
                if (cheat_peek) object_mention(o_ptr);
-
+               
                /* Done */
                return;
        }
@@ -6875,7 +6985,7 @@ bool process_warning(int xx, int yy)
                        else strcpy(o_name, "body"); /* Warning ability without item */
                        msg_format("Your %s pulsates sharply!", o_name);
 #endif
-                       disturb(0, 0);
+                       disturb(0, 1);
 #ifdef JP
                        return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
 #else
@@ -6899,7 +7009,7 @@ bool process_warning(int xx, int yy)
                else strcpy(o_name, "body"); /* Warning ability without item */
                msg_format("Your %s pulsates!", o_name);
 #endif
-               disturb(0, 0);
+               disturb(0, 1);
 #ifdef JP
                return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
 #else
@@ -7491,6 +7601,8 @@ static void drain_essence(void)
        if (have_flag(old_flgs, TR_AGGRAVATE)) dec--;
        if (have_flag(old_flgs, TR_NO_TELE)) dec--;
        if (have_flag(old_flgs, TR_DRAIN_EXP)) dec--;
+       if (have_flag(old_flgs, TR_DRAIN_HP)) dec--;
+       if (have_flag(old_flgs, TR_DRAIN_MANA)) dec--;
        if (have_flag(old_flgs, TR_TY_CURSE)) dec--;
 
        iy = o_ptr->iy;
@@ -8615,3 +8727,41 @@ void do_cmd_kaji(bool only_browse)
                case 5: add_essence(10);break;
        }
 }
+
+
+/*
+ * Torches have special abilities when they are flaming.
+ */
+void torch_flags(object_type *o_ptr, u32b *flgs)
+{
+       if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+       {
+               if (o_ptr->xtra4 > 0)
+               {
+                       add_flag(flgs, TR_BRAND_FIRE);
+                       add_flag(flgs, TR_KILL_UNDEAD);
+                       add_flag(flgs, TR_THROW);
+               }
+       }
+}
+
+void torch_dice(object_type *o_ptr, int *dd, int *ds)
+{
+       if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+       {
+               if (o_ptr->xtra4 > 0)
+               {
+                       (*dd) = 1;
+                       (*ds) = 6;
+               }
+       }
+}
+
+void torch_lost_fuel(object_type *o_ptr)
+{
+       if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+       {
+               o_ptr->xtra4 -= (FUEL_TORCH / 25);
+               if (o_ptr->xtra4 < 0) o_ptr->xtra4 = 0;
+       }
+}