if (have_flag(flgs, TR_HIDE_TYPE)) total += 0;
if (have_flag(flgs, TR_SHOW_MODS)) total += 0;
if (have_flag(flgs, TR_LEVITATION)) total += 1250;
- if (have_flag(flgs, TR_LITE)) total += 1250;
+ if (have_flag(flgs, TR_LITE_1)) total += 1500;
+ if (have_flag(flgs, TR_LITE_2)) total += 2500;
+ if (have_flag(flgs, TR_LITE_3)) total += 4000;
+ if (have_flag(flgs, TR_LITE_M1)) total -= 1500;
+ if (have_flag(flgs, TR_LITE_M2)) total -= 2500;
+ if (have_flag(flgs, TR_LITE_M3)) total -= 4000;
if (have_flag(flgs, TR_SEE_INVIS)) total += 2000;
if (have_flag(flgs, TR_TELEPATHY)) total += 20000;
if (have_flag(flgs, TR_ESP_ANIMAL)) total += 1000;
if (have_flag(flgs, TR_DRAIN_EXP)) total -= 12500;
if (have_flag(flgs, TR_DRAIN_HP)) total -= 12500;
if (have_flag(flgs, TR_DRAIN_MANA)) total -= 12500;
+ if (have_flag(flgs, TR_CALL_ANIMAL)) total -= 12500;
+ if (have_flag(flgs, TR_CALL_DEMON)) total -= 10000;
+ if (have_flag(flgs, TR_CALL_DRAGON)) total -= 10000;
+ if (have_flag(flgs, TR_CALL_UNDEAD)) total -= 10000;
+ if (have_flag(flgs, TR_COWARDICE)) total -= 5000;
+ if (have_flag(flgs, TR_LOW_MELEE)) total -= 5000;
+ if (have_flag(flgs, TR_LOW_AC)) total -= 5000;
+ if (have_flag(flgs, TR_LOW_MAGIC)) total -= 15000;
+ if (have_flag(flgs, TR_FAST_DIGEST)) total -= 10000;
+ if (have_flag(flgs, TR_SLOW_REGEN)) total -= 10000;
if (have_flag(flgs, TR_TELEPORT))
{
if (object_is_cursed(o_ptr))
if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CHAOTIC);
if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BLOWS);
if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_CALL_DEMON);
break;
}
if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
if (one_in_(5)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_CALL_DEMON);
break;
case EGO_A_MORGUL:
if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
- if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(9)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
if (one_in_(4)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
- if (one_in_(4)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
- if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
- if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ if (one_in_(9)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+ if (one_in_(9)) add_flag(o_ptr->art_flags, TR_NO_TELE);
break;
default:
break;
switch (o_ptr->name2)
{
case EGO_BRILLIANCE:
- case EGO_LITE:
case EGO_DARK:
case EGO_INFRAVISION:
case EGO_H_PROTECTION:
else add_esp_weak(o_ptr, FALSE);
}
break;
+ case EGO_LITE:
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_LITE_1);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_LITE_2);
+ break;
+ case EGO_H_DEMON:
+ if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ one_in_(3) ?
+ add_flag(o_ptr->art_flags, TR_DRAIN_EXP) :
+ one_in_(2) ?
+ add_flag(o_ptr->art_flags, TR_DRAIN_HP) :
+ add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_ADD_L_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_HP);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_CALL_DEMON);
+ break;
default:/* not existing helm (Magi, Might, etc...)*/
ok_flag = FALSE;
}
o_ptr->to_d -= 6;
o_ptr->to_h -= 6;
break;
+ case EGO_NAZGUL:
+ o_ptr->to_d -= 3;
+ o_ptr->to_h -= 3;
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_COWARDICE);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CALL_UNDEAD);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_SLOW_REGEN);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+ break;
}
}
o_ptr->name2 = EGO_RING_REGEN;
break;
case 5: case 6:
- if (have_flag(k_ptr->flags, TR_LITE)) break;
+ if (have_flag(k_ptr->flags, TR_LITE_1)) break;
o_ptr->name2 = EGO_RING_LITE;
break;
case 7: case 8:
{TR_NO_MAGIC, "È¿ËâË¡", 3, TR_NO_MAGIC, 15},
{TR_WARNING, "·Ù¹ð", 3, TR_WARNING, 20},
{TR_LEVITATION, "ÉâÍ·", 3, TR_LEVITATION, 20},
- {TR_LITE, "±Êµ×¸÷¸»", 3, TR_LITE, 15},
+ {TR_LITE_1, "±Êµ×¸÷¸»", 3, TR_LITE_1, 15},
{TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ", 3, TR_SEE_INVIS, 20},
{TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼", 6, TR_TELEPATHY, 15},
{TR_SLOW_DIGEST, "Ãپò½", 3, TR_SLOW_DIGEST, 15},
{TR_NO_MAGIC, "anti magic", 3, TR_NO_MAGIC, 15},
{TR_WARNING, "warning", 3, TR_WARNING, 20},
{TR_LEVITATION, "levitation", 3, TR_LEVITATION, 20},
- {TR_LITE, "permanent light", 3, TR_LITE, 15},
+ {TR_LITE_1, "permanent light", 3, TR_LITE_1, 15},
{TR_SEE_INVIS, "see invisible", 3, TR_SEE_INVIS, 20},
{TR_TELEPATHY, "telepathy", 6, TR_TELEPATHY, 15},
{TR_SLOW_DIGEST, "slow digestion", 3, TR_SLOW_DIGEST, 15},
if (have_flag(old_flgs, TR_DRAIN_EXP)) dec--;
if (have_flag(old_flgs, TR_DRAIN_HP)) dec--;
if (have_flag(old_flgs, TR_DRAIN_MANA)) dec--;
+ if (have_flag(old_flgs, TR_CALL_ANIMAL)) dec--;
+ if (have_flag(old_flgs, TR_CALL_DEMON)) dec--;
+ if (have_flag(old_flgs, TR_CALL_DRAGON)) dec--;
+ if (have_flag(old_flgs, TR_CALL_UNDEAD)) dec--;
+ if (have_flag(old_flgs, TR_COWARDICE)) dec--;
+ if (have_flag(old_flgs, TR_LOW_MELEE)) dec--;
+ if (have_flag(old_flgs, TR_LOW_AC)) dec--;
+ if (have_flag(old_flgs, TR_LOW_MAGIC)) dec--;
+ if (have_flag(old_flgs, TR_FAST_DIGEST)) dec--;
+ if (have_flag(old_flgs, TR_SLOW_REGEN)) dec--;
if (have_flag(old_flgs, TR_TY_CURSE)) dec--;
-
+
iy = o_ptr->iy;
ix = o_ptr->ix;
next_o_idx = o_ptr->next_o_idx;