if (have_flag(flgs, TR_IGNORE_COLD)) total += 100;
if (have_flag(flgs, TR_ACTIVATE)) total += 100;
if (have_flag(flgs, TR_DRAIN_EXP)) total -= 12500;
+ if (have_flag(flgs, TR_DRAIN_HP)) total -= 12500;
+ if (have_flag(flgs, TR_DRAIN_MANA)) total -= 12500;
if (have_flag(flgs, TR_TELEPORT))
{
if (object_is_cursed(o_ptr))
void object_copy(object_type *o_ptr, object_type *j_ptr)
{
/* Copy the structure */
- COPY(o_ptr, j_ptr, object_type);
+ (void)COPY(o_ptr, j_ptr, object_type);
}
continue;
if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
continue;
+ if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+ continue;
break;
}
if (one_in_(5))
add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
break;
+ case EGO_DEMON:
+
+ if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ one_in_(3) ?
+ add_flag(o_ptr->art_flags, TR_DRAIN_EXP) :
+ one_in_(2) ?
+ add_flag(o_ptr->art_flags, TR_DRAIN_HP) :
+ add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+
+
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CHAOTIC);
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BLOWS);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+ break;
}
if (!o_ptr->art_name)
/* Roll for ego-item */
if (randint0(MAX_DEPTH) < level)
{
- o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+ while(1)
+ {
+ o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+ if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+ {
+ continue;
+ }
+ break;
+ }
switch (o_ptr->name2)
{
case EGO_MORGUL:
if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ case EGO_WEIRD:
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_NETHER);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
}
}
}
switch (o_ptr->name2)
{
- case EGO_RESISTANCE:
- if (one_in_(4))
- add_flag(o_ptr->art_flags, TR_RES_POIS);
- break;
- case EGO_ELVENKIND:
- break;
- case EGO_DWARVEN:
+ case EGO_DWARVEN:
if (o_ptr->tval != TV_HARD_ARMOR)
{
okay_flag = FALSE;
break;
}
- else
+ case EGO_DRUID:
+ if (o_ptr->tval != TV_SOFT_ARMOR)
{
- o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
- o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
- if (one_in_(4))
- add_flag(o_ptr->art_flags, TR_CON);
+ okay_flag = FALSE;
break;
}
+ case EGO_A_DEMON:
+ if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ one_in_(3) ?
+ add_flag(o_ptr->art_flags, TR_DRAIN_EXP) :
+ one_in_(2) ?
+ add_flag(o_ptr->art_flags, TR_DRAIN_HP) :
+ add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_ADD_L_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_HP);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+ if (one_in_(5)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+
+ break;
+ default:
+ break;
}
if (okay_flag)
break;
}
+ switch (o_ptr->name2)
+ {
+ case EGO_RESISTANCE:
+ if (one_in_(4))
+ add_flag(o_ptr->art_flags, TR_RES_POIS);
+ break;
+ case EGO_DWARVEN:
+ o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+ o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
+ break;
+ case EGO_A_MORGUL:
+ if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+ if (one_in_(4)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+ if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+ break;
+ default:
+ break;
+ }
}
break;
create_artifact(o_ptr, FALSE);
break;
}
- o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+
+ while(1)
+ {
+ o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+ if (o_ptr->sval != SV_SMALL_METAL_SHIELD && o_ptr->sval != SV_LARGE_METAL_SHIELD
+ && o_ptr->name2 == EGO_S_DWARVEN)
+ {
+ continue;
+ }
+ break;
+ }
switch (o_ptr->name2)
{
if (o_ptr->sval == SV_MIRROR_SHIELD)
o_ptr->name2 = 0;
break;
+
+ case EGO_S_DWARVEN:
+ o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+ o_ptr->ac = k_info[o_ptr->k_idx].ac + 3;
+ break;
}
}
break;
if (e_ptr->act_idx) o_ptr->xtra2 = e_ptr->act_idx;
/* Hack -- apply extra penalties if needed */
- if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
+ if ((object_is_cursed(o_ptr) || object_is_broken(o_ptr)) && !(e_ptr->gen_flags & (TRG_POWERFUL)))
{
/* Hack -- obtain bonuses */
if (e_ptr->max_to_h) o_ptr->to_h -= randint1(e_ptr->max_to_h);
o_ptr->to_a -= randint1(256-e_ptr->max_to_a);
else o_ptr->to_a += randint1(e_ptr->max_to_a);
}
+
+ /* Accuracy ego must have high to_h */
+ if(o_ptr->name2 == EGO_ACCURACY)
+ {
+ while(o_ptr->to_h < o_ptr->to_d + 10)
+ {
+ o_ptr->to_h += 5;
+ o_ptr->to_d -= 5;
+ }
+ o_ptr->to_h = MAX(o_ptr->to_h, 15);
+ }
+
+ /* Accuracy ego must have high to_h */
+ if(o_ptr->name2 == EGO_VELOCITY)
+ {
+ while(o_ptr->to_d < o_ptr->to_h + 10)
+ {
+ o_ptr->to_d += 5;
+ o_ptr->to_h -= 5;
+ }
+ o_ptr->to_d = MAX(o_ptr->to_d, 15);
+ }
+
+ /* Protection ego must have high to_a */
+ if((o_ptr->name2 == EGO_PROTECTION) || (o_ptr->name2 == EGO_S_PROTECTION))
+ {
+ o_ptr->to_a = MAX(o_ptr->to_a, 15);
+ }
/* Hack -- obtain pval */
if (e_ptr->max_pval)
o_ptr->pval++;
if ((lev > 60) && one_in_(3) && ((o_ptr->dd*(o_ptr->ds+1)) < 15)) o_ptr->pval++;
}
+ else if (o_ptr->name2 == EGO_DEMON)
+ {
+ if(have_flag(o_ptr->art_flags, TR_BLOWS))
+ {
+ o_ptr->pval += randint1(2);
+ }
+ else
+ {
+ o_ptr->pval += randint1(e_ptr->max_pval);
+ }
+ }
else if (o_ptr->name2 == EGO_ATTACKS)
{
o_ptr->pval = randint1(e_ptr->max_pval*lev/100+1);
o_ptr->pval = randint1(e_ptr->max_pval);
if (o_ptr->sval == SV_ELVEN_CLOAK) o_ptr->pval += randint1(2);
}
+ else if (o_ptr->name2 == EGO_A_DEMON || o_ptr->name2 == EGO_DRUID || o_ptr->name2 == EGO_OLOG)
+ {
+ o_ptr->pval = randint1(e_ptr->max_pval);
+ }
else
{
o_ptr->pval += randint1(e_ptr->max_pval);
}
+
+
}
if ((o_ptr->name2 == EGO_SPEED) && (lev < 50))
{
/* Cheat -- describe the item */
if (cheat_peek) object_mention(o_ptr);
-
+
/* Done */
return;
}
else strcpy(o_name, "body"); /* Warning ability without item */
msg_format("Your %s pulsates sharply!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
#else
else strcpy(o_name, "body"); /* Warning ability without item */
msg_format("Your %s pulsates!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
#else
if (have_flag(old_flgs, TR_AGGRAVATE)) dec--;
if (have_flag(old_flgs, TR_NO_TELE)) dec--;
if (have_flag(old_flgs, TR_DRAIN_EXP)) dec--;
+ if (have_flag(old_flgs, TR_DRAIN_HP)) dec--;
+ if (have_flag(old_flgs, TR_DRAIN_MANA)) dec--;
if (have_flag(old_flgs, TR_TY_CURSE)) dec--;
iy = o_ptr->iy;
case 5: add_essence(10);break;
}
}
+
+
+/*
+ * Torches have special abilities when they are flaming.
+ */
+void torch_flags(object_type *o_ptr, u32b *flgs)
+{
+ if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+ {
+ if (o_ptr->xtra4 > 0)
+ {
+ add_flag(flgs, TR_BRAND_FIRE);
+ add_flag(flgs, TR_KILL_UNDEAD);
+ add_flag(flgs, TR_THROW);
+ }
+ }
+}
+
+void torch_dice(object_type *o_ptr, int *dd, int *ds)
+{
+ if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+ {
+ if (o_ptr->xtra4 > 0)
+ {
+ (*dd) = 1;
+ (*ds) = 6;
+ }
+ }
+}
+
+void torch_lost_fuel(object_type *o_ptr)
+{
+ if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+ {
+ o_ptr->xtra4 -= (FUEL_TORCH / 25);
+ if (o_ptr->xtra4 < 0) o_ptr->xtra4 = 0;
+ }
+}