-\r
-bool kind_is_cloak(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_polearm(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_sword(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_book(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_good_book(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_armor(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_hafted(KIND_OBJECT_IDX k_idx);\r
-bool kind_is_potion(KIND_OBJECT_IDX k_idx);\r
-\r
-\r
-\r
+
+bool kind_is_cloak(KIND_OBJECT_IDX k_idx);
+bool kind_is_polearm(KIND_OBJECT_IDX k_idx);
+bool kind_is_sword(KIND_OBJECT_IDX k_idx);
+bool kind_is_book(KIND_OBJECT_IDX k_idx);
+bool kind_is_good_book(KIND_OBJECT_IDX k_idx);
+bool kind_is_armor(KIND_OBJECT_IDX k_idx);
+bool kind_is_hafted(KIND_OBJECT_IDX k_idx);
+bool kind_is_potion(KIND_OBJECT_IDX k_idx);
+
+
+