msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
- (void)destroy_area(creature_ptr->current_floor_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
+ (void)destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
break;