+++ /dev/null
-#include "angband.h"
-#include "core/stuff-handler.h"
-#include "util.h"
-#include "main/music-definitions-table.h"
-#include "main/sound-definitions-table.h"
-#include "gameterm.h"
-
-#include "avatar.h"
-#include "market/building.h"
-#include "io/write-diary.h"
-#include "autopick/autopick-pref-processor.h"
-#include "cmd/cmd-process-screen.h"
-#include "market/arena-info-table.h"
-#include "realm/realm-song.h"
-#include "floor.h"
-#include "artifact.h"
-#include "object-flavor.h"
-#include "object-hook.h"
-#include "object-broken.h"
-#include "player-move.h"
-#include "player-damage.h"
-#include "player-personality.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-class.h"
-#include "player-race.h"
-#include "monster-spell.h"
-#include "world.h"
-#include "view/display-main-window.h"
-#include "quest.h"
-#include "report.h"
-#include "wild.h"
-#include "save.h"
-#include "files.h"
-
-/*!
- * @brief アイテムを指定確率で破損させる /
- * Destroys a type of item on a given percent chance
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param typ 破損判定関数ポインタ
- * @param perc 基本確率
- * @return なし
- * @details
- * Note that missiles are no longer necessarily all destroyed
- * Destruction taken from "melee.c" code for "stealing".
- * New-style wands and rods handled correctly. -LM-
- */
-void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
-{
- INVENTORY_IDX i;
- int j, amt;
- object_type *o_ptr;
- GAME_TEXT o_name[MAX_NLEN];
-
- if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
-
- /* Scan through the slots backwards */
- for (i = 0; i < INVEN_PACK; i++)
- {
- o_ptr = &player_ptr->inventory_list[i];
- if (!o_ptr->k_idx) continue;
-
- /* Hack -- for now, skip artifacts */
- if (object_is_artifact(o_ptr)) continue;
-
- /* Give this item slot a shot at death */
- if (!(*typ)(o_ptr)) continue;
-
- /* Count the casualties */
- for (amt = j = 0; j < o_ptr->number; ++j)
- {
- if (randint0(100) < perc) amt++;
- }
-
- /* Some casualities */
- if (!amt) continue;
-
- object_desc(player_ptr, o_name, o_ptr, OD_OMIT_PREFIX);
-
- msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
-#ifdef JP
- o_name, index_to_label(i), ((o_ptr->number > 1) ?
- ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
-#else
- ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
- (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
-#endif
-
-#ifdef JP
- if (IS_ECHIZEN(player_ptr))
- msg_print("やりやがったな!");
- else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
- {
- if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
- else msg_print(_("弱い者いじめは止めるんだ!", ""));
- }
-#endif
-
- /* Potions smash open */
- if (object_is_potion(o_ptr))
- {
- (void)potion_smash_effect(player_ptr, 0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
- }
-
- /* Reduce the charges of rods/wands */
- reduce_charges(o_ptr, amt);
-
- /* Destroy "amt" items */
- inven_item_increase(player_ptr, i, -amt);
- inven_item_optimize(player_ptr, i);
- }
-}
-
-
-/*!
-* @brief 酸攻撃による装備のAC劣化処理 /
-* Acid has hit the player, attempt to affect some armor.
-* @param 酸を浴びたキャラクタへの参照ポインタ
-* @return 装備による軽減があったならTRUEを返す
-* @details
-* Note that the "base armor" of an object never changes.
-* If any armor is damaged (or resists), the player takes less damage.
-*/
-static bool acid_minus_ac(player_type *creature_ptr)
-{
- object_type *o_ptr = NULL;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- GAME_TEXT o_name[MAX_NLEN];
-
- /* Pick a (possibly empty) creature_ptr->inventory_list slot */
- switch (randint1(7))
- {
- case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
- case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
- case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
- case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
- case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
- case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
- case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
- }
-
- if (!o_ptr->k_idx) return FALSE;
- if (!object_is_armour(o_ptr)) return FALSE;
-
- object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- object_flags(o_ptr, flgs);
- /* No damage left to be done */
- if (o_ptr->ac + o_ptr->to_a <= 0)
- {
- msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
- return FALSE;
- }
-
- /* Object resists */
- if (have_flag(flgs, TR_IGNORE_ACID))
- {
- msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
- return TRUE;
- }
-
- msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
-
- /* Damage the item */
- o_ptr->to_a--;
-
- /* Calculate bonuses */
- creature_ptr->update |= (PU_BONUS);
- creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
-
- calc_android_exp(creature_ptr);
-
- /* Item was damaged */
- return TRUE;
-}
-
-
-/*!
-* @brief 酸属性によるプレイヤー損害処理 /
-* Hurt the player with Acid
-* @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
- HIT_POINT get_damage;
- int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
- bool double_resist = is_oppose_acid(creature_ptr);
-
- /* Total Immunity */
- if (creature_ptr->immune_acid || (dam <= 0))
- {
- learn_spell(creature_ptr, monspell);
- return 0;
- }
-
- /* Vulnerability (Ouch!) */
- if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-
- /* Resist the damage */
- if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
- if (double_resist) dam = (dam + 2) / 3;
-
- if (aura || !CHECK_MULTISHADOW(creature_ptr))
- {
- if ((!(double_resist || creature_ptr->resist_acid)) &&
- one_in_(HURT_CHANCE))
- (void)do_dec_stat(creature_ptr, A_CHR);
-
- /* If any armor gets hit, defend the player */
- if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
- }
-
- get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
- /* Inventory damage */
- if (!aura && !(double_resist && creature_ptr->resist_acid))
- inventory_damage(creature_ptr, set_acid_destroy, inv);
- return get_damage;
-}
-
-
-/*!
-* @brief 電撃属性によるプレイヤー損害処理 /
-* Hurt the player with electricity
-* @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
- HIT_POINT get_damage;
- int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
- bool double_resist = is_oppose_elec(creature_ptr);
-
- /* Total immunity */
- if (creature_ptr->immune_elec || (dam <= 0))
- {
- learn_spell(creature_ptr, monspell);
- return 0;
- }
-
- /* Vulnerability (Ouch!) */
- if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
- if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
-
- /* Resist the damage */
- if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
- if (double_resist) dam = (dam + 2) / 3;
-
- if (aura || !CHECK_MULTISHADOW(creature_ptr))
- {
- if ((!(double_resist || creature_ptr->resist_elec)) &&
- one_in_(HURT_CHANCE))
- (void)do_dec_stat(creature_ptr, A_DEX);
- }
-
- get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
- /* Inventory damage */
- if (!aura && !(double_resist && creature_ptr->resist_elec))
- inventory_damage(creature_ptr, set_elec_destroy, inv);
-
- return get_damage;
-}
-
-
-/*!
-* @brief 火炎属性によるプレイヤー損害処理 /
-* Hurt the player with Fire
-* @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
- HIT_POINT get_damage;
- int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
- bool double_resist = is_oppose_fire(creature_ptr);
-
- /* Totally immune */
- if (creature_ptr->immune_fire || (dam <= 0))
- {
- learn_spell(creature_ptr, monspell);
- return 0;
- }
-
- /* Vulnerability (Ouch!) */
- if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
- if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-
- /* Resist the damage */
- if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
- if (double_resist) dam = (dam + 2) / 3;
-
- if (aura || !CHECK_MULTISHADOW(creature_ptr))
- {
- if ((!(double_resist || creature_ptr->resist_fire)) &&
- one_in_(HURT_CHANCE))
- (void)do_dec_stat(creature_ptr, A_STR);
- }
-
- get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
- /* Inventory damage */
- if (!aura && !(double_resist && creature_ptr->resist_fire))
- inventory_damage(creature_ptr, set_fire_destroy, inv);
-
- return get_damage;
-}
-
-
-/*!
-* @brief 冷気属性によるプレイヤー損害処理 /
-* Hurt the player with Cold
-* @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
- HIT_POINT get_damage;
- int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
- bool double_resist = is_oppose_cold(creature_ptr);
-
- /* Total immunity */
- if (creature_ptr->immune_cold || (dam <= 0))
- {
- learn_spell(creature_ptr, monspell);
- return 0;
- }
-
- /* Vulnerability (Ouch!) */
- if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-
- /* Resist the damage */
- if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
- if (double_resist) dam = (dam + 2) / 3;
-
- if (aura || !CHECK_MULTISHADOW(creature_ptr))
- {
- if ((!(double_resist || creature_ptr->resist_cold)) &&
- one_in_(HURT_CHANCE))
- (void)do_dec_stat(creature_ptr, A_STR);
- }
-
- get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
- /* Inventory damage */
- if (!aura && !(double_resist && creature_ptr->resist_cold))
- inventory_damage(creature_ptr, set_cold_destroy, inv);
-
- return get_damage;
-}
-
-
-/*
- * Decreases players hit points and sets death flag if necessary
- *
- * Invulnerability needs to be changed into a "shield"
- *
- * Hack -- this function allows the user to save (or quit)
- * the game when he dies, since the "You die." message is shown before
- * setting the player to "dead".
- */
-int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
-{
- int old_chp = creature_ptr->chp;
-
- char death_message[1024];
- char tmp[1024];
-
- int warning = (creature_ptr->mhp * hitpoint_warn / 10);
- if (creature_ptr->is_dead) return 0;
-
- if (creature_ptr->sutemi) damage *= 2;
- if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
-
- if (easy_band) damage = (damage + 1) / 2;
-
- if (damage_type != DAMAGE_USELIFE)
- {
- disturb(creature_ptr, TRUE, TRUE);
- if (auto_more)
- {
- creature_ptr->now_damaged = TRUE;
- }
- }
-
- if (monspell >= 0) learn_spell(creature_ptr, monspell);
-
- /* Mega-Hack -- Apply "invulnerability" */
- if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
- {
- if (IS_INVULN(creature_ptr) && (damage < 9000))
- {
- if (damage_type == DAMAGE_FORCE)
- {
- msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
- }
- else if (one_in_(PENETRATE_INVULNERABILITY))
- {
- msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
- }
- else
- {
- return 0;
- }
- }
-
- if (CHECK_MULTISHADOW(creature_ptr))
- {
- if (damage_type == DAMAGE_FORCE)
- {
- msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
- }
- else if (damage_type == DAMAGE_ATTACK)
- {
- msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
- return 0;
- }
- }
-
- if (creature_ptr->wraith_form)
- {
- if (damage_type == DAMAGE_FORCE)
- {
- msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
- }
- else
- {
- damage /= 2;
- if ((damage == 0) && one_in_(2)) damage = 1;
- }
- }
-
- if (creature_ptr->special_defense & KATA_MUSOU)
- {
- damage /= 2;
- if ((damage == 0) && one_in_(2)) damage = 1;
- }
- } /* not if LOSELIFE USELIFE */
-
- /* Hurt the player */
- creature_ptr->chp -= damage;
- if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
- {
- damage += creature_ptr->chp;
- creature_ptr->chp = 0;
- }
-
- /* Display the hitpoints */
- creature_ptr->redraw |= (PR_HP);
-
- creature_ptr->window |= (PW_PLAYER);
-
- if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
- {
- chg_virtue(creature_ptr, V_SACRIFICE, 1);
- chg_virtue(creature_ptr, V_CHANCE, 2);
- }
-
- /* Dead player */
- if (creature_ptr->chp < 0)
- {
- bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
-
-#ifdef JP
- /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
- if (!cheat_save)
- if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
-#endif
-
- sound(SOUND_DEATH);
-
- chg_virtue(creature_ptr, V_SACRIFICE, 10);
-
- handle_stuff(creature_ptr);
- creature_ptr->leaving = TRUE;
-
- /* Note death */
- creature_ptr->is_dead = TRUE;
-
- if (creature_ptr->current_floor_ptr->inside_arena)
- {
- concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
- msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
- msg_print(NULL);
- if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
- }
- else
- {
- QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
- bool seppuku = streq(hit_from, "Seppuku");
- bool winning_seppuku = current_world_ptr->total_winner && seppuku;
-
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
-
-#ifdef WORLD_SCORE
- /* Make screen dump */
- screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
-#endif
-
- /* Note cause of death */
- if (seppuku)
- {
- strcpy(creature_ptr->died_from, hit_from);
-#ifdef JP
- if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
-#endif
- }
- else
- {
- char dummy[1024];
-#ifdef JP
- sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
-#else
- sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
-#endif
- my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
- }
-
- /* No longer a winner */
- current_world_ptr->total_winner = FALSE;
-
- if (winning_seppuku)
- {
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
- }
- else
- {
- char buf[20];
-
- if (creature_ptr->current_floor_ptr->inside_arena)
- strcpy(buf, _("アリーナ", "in the Arena"));
- else if (!creature_ptr->current_floor_ptr->dun_level)
- strcpy(buf, _("地上", "on the surface"));
- else if (q_idx && (is_fixed_quest_idx(q_idx) &&
- !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
- strcpy(buf, _("クエスト", "in a quest"));
- else
- sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
-
- sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
- }
-
- exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
-
- flush();
-
- if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
- {
- do_cmd_save_screen(creature_ptr, process_autopick_file_command);
- }
-
- flush();
-
- /* Initialize "last message" buffer */
- if (creature_ptr->last_message) string_free(creature_ptr->last_message);
- creature_ptr->last_message = NULL;
-
- /* Hack -- Note death */
- if (!last_words)
- {
-#ifdef JP
- msg_format("あなたは%sました。", android ? "壊れ" : "死に");
-#else
- msg_print(android ? "You are broken." : "You die.");
-#endif
-
- msg_print(NULL);
- }
- else
- {
- if (winning_seppuku)
- {
- get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
- }
- else
- {
- get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
- }
-
- do
- {
-#ifdef JP
- while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
-#else
- while (!get_string("Last word: ", death_message, 1024));
-#endif
- } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
-
- if (death_message[0] == '\0')
- {
-#ifdef JP
- strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
-#else
- strcpy(death_message, android ? "You are broken." : "You die.");
-#endif
- }
- else creature_ptr->last_message = string_make(death_message);
-
-#ifdef JP
- if (winning_seppuku)
- {
- int i, len;
- int w = Term->wid;
- int h = Term->hgt;
- int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
- int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
- concptr str;
- char* str2;
-
- Term_clear();
-
- /* 桜散る */
- for (i = 0; i < 40; i++)
- Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
-
- str = death_message;
- if (strncmp(str, "「", 2) == 0) str += 2;
-
- str2 = my_strstr(str, "」");
- if (str2 != NULL) *str2 = '\0';
-
- i = 0;
- while (i < 9)
- {
- str2 = my_strstr(str, " ");
- if (str2 == NULL) len = strlen(str);
- else len = str2 - str;
-
- if (len != 0)
- {
- Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
- TERM_WHITE, str);
- if (str2 == NULL) break;
- i++;
- }
- str = str2 + 1;
- if (*str == 0) break;
- }
-
- /* Hide cursor */
- Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
-
- flush();
-#ifdef WORLD_SCORE
- /* Make screen dump */
- screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
-#endif
-
- /* Wait a key press */
- (void)inkey();
- }
- else
-#endif
- msg_print(death_message);
- }
- }
-
- /* Dead */
- return damage;
- }
-
- handle_stuff(creature_ptr);
-
- /* Hitpoint warning */
- if (creature_ptr->chp < warning)
- {
- /* Hack -- bell on first notice */
- if (old_chp > warning) bell();
-
- sound(SOUND_WARN);
-
- if (record_danger && (old_chp > warning))
- {
- if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
- hit_from = _("何か", "something");
-
- sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
- }
-
- if (auto_more)
- {
- /* stop auto_more even if DAMAGE_USELIFE */
- creature_ptr->now_damaged = TRUE;
- }
-
- msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
- msg_print(NULL);
- flush();
- }
- if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
- {
- change_wild_mode(creature_ptr, FALSE);
- }
- return damage;
-}