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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / player-damage.c
diff --git a/src/player-damage.c b/src/player-damage.c
deleted file mode 100644 (file)
index d87d6ac..0000000
+++ /dev/null
@@ -1,720 +0,0 @@
-#include "angband.h"
-#include "core.h"
-#include "util.h"
-#include "term.h"
-
-#include "avatar.h"
-#include "cmd-dump.h"
-#include "realm-song.h"
-#include "floor.h"
-#include "artifact.h"
-#include "object-flavor.h"
-#include "object-hook.h"
-#include "object-broken.h"
-#include "player-move.h"
-#include "player-damage.h"
-#include "player-personality.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-class.h"
-#include "monster-spell.h"
-#include "world.h"
-#include "view-mainwindow.h"
-#include "quest.h"
-#include "report.h"
-#include "wild.h"
-#include "save.h"
-#include "files.h"
-
-
-/*!
-* todo 元々「破損したアイテムの数」をreturnしていました
-* しかし調査の結果、どの関数も戻り値を使用していませんでした
-* よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました
-* 確認後、問題がなければ本コメントを削除の上コミット願います
-* そして英語のコメントにある「stealing」とは一体…詳細不明につき残しました
-* なお「toryを省略する必要はないじゃろ」との独断により関数名を変更しました
-* 気に入らなければ元に戻して下さい。。。 by Hourier
-* ***
-* @brief アイテムを指定確率で破損させる /
-* Destroys a type of item on a given percent chance
-* @param player_ptr プレーヤーへの参照ポインタ
-* @param typ 破損判定関数ポインタ
-* @param perc 基本確率
-* @return なし
-* @details
-* Note that missiles are no longer necessarily all destroyed
-* Destruction taken from "melee.c" code for "stealing".
-* New-style wands and rods handled correctly. -LM-
-*/
-void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
-{
-       INVENTORY_IDX i;
-       int j, amt;
-       object_type *o_ptr;
-       GAME_TEXT o_name[MAX_NLEN];
-
-       if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
-
-       /* Scan through the slots backwards */
-       for (i = 0; i < INVEN_PACK; i++)
-       {
-               o_ptr = &player_ptr->inventory_list[i];
-               if (!o_ptr->k_idx) continue;
-
-               /* Hack -- for now, skip artifacts */
-               if (object_is_artifact(o_ptr)) continue;
-
-               /* Give this item slot a shot at death */
-               if (!(*typ)(o_ptr)) continue;
-               
-               /* Count the casualties */
-               for (amt = j = 0; j < o_ptr->number; ++j)
-               {
-                       if (randint0(100) < perc) amt++;
-               }
-
-               /* Some casualities */
-               if (!amt) continue;
-               
-               object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
-
-               msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
-#ifdef JP
-                       o_name, index_to_label(i), ((o_ptr->number > 1) ?
-                       ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
-#else
-                       ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
-                       (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
-#endif
-
-#ifdef JP
-               if ((player_ptr->pseikaku == SEIKAKU_COMBAT) || (player_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
-                       msg_print("やりやがったな!");
-               else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
-               {
-                       if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
-                       else msg_print(_("弱い者いじめは止めるんだ!", ""));
-               }
-#endif
-
-               /* Potions smash open */
-               if (object_is_potion(o_ptr))
-               {
-                       (void)potion_smash_effect(0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
-               }
-
-               /* Reduce the charges of rods/wands */
-               reduce_charges(o_ptr, amt);
-
-               /* Destroy "amt" items */
-               inven_item_increase(i, -amt);
-               inven_item_optimize(i);
-       }
-}
-
-
-/*!
-* @brief 酸攻撃による装備のAC劣化処理 /
-* Acid has hit the player, attempt to affect some armor.
-* @param 酸を浴びたキャラクタへの参照ポインタ
-* @return 装備による軽減があったならTRUEを返す
-* @details
-* Note that the "base armor" of an object never changes.
-* If any armor is damaged (or resists), the player takes less damage.
-*/
-static bool acid_minus_ac(player_type *creature_ptr)
-{
-       object_type *o_ptr = NULL;
-       BIT_FLAGS flgs[TR_FLAG_SIZE];
-       GAME_TEXT o_name[MAX_NLEN];
-
-       /* Pick a (possibly empty) creature_ptr->inventory_list slot */
-       switch (randint1(7))
-       {
-       case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
-       case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
-       case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
-       case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
-       case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
-       case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
-       case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
-       }
-
-       if (!o_ptr->k_idx) return (FALSE);
-       if (!object_is_armour(o_ptr)) return (FALSE);
-
-       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-       object_flags(o_ptr, flgs);
-       /* No damage left to be done */
-       if (o_ptr->ac + o_ptr->to_a <= 0)
-       {
-               msg_format(_("%sは既にボロボロだ!", "Your %s is already crumble!"), o_name);
-               return (FALSE);
-       }
-
-       /* Object resists */
-       if (have_flag(flgs, TR_IGNORE_ACID))
-       {
-               msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
-               return (TRUE);
-       }
-
-       msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
-
-       /* Damage the item */
-       o_ptr->to_a--;
-
-       /* Calculate bonuses */
-       creature_ptr->update |= (PU_BONUS);
-       creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
-
-       calc_android_exp(creature_ptr);
-
-       /* Item was damaged */
-       return (TRUE);
-}
-
-
-/*!
-* @brief 酸属性によるプレイヤー損害処理 /
-* Hurt the player with Acid
-* @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
-       HIT_POINT get_damage;
-       int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
-       bool double_resist = IS_OPPOSE_ACID();
-
-       /* Total Immunity */
-       if (creature_ptr->immune_acid || (dam <= 0))
-       {
-               learn_spell(monspell);
-               return 0;
-       }
-
-       /* Vulnerability (Ouch!) */
-       if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-       if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-
-       /* Resist the damage */
-       if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
-       if (double_resist) dam = (dam + 2) / 3;
-
-       if (aura || !CHECK_MULTISHADOW(creature_ptr))
-       {
-               if ((!(double_resist || creature_ptr->resist_acid)) &&
-                       one_in_(HURT_CHANCE))
-                       (void)do_dec_stat(creature_ptr, A_CHR);
-
-               /* If any armor gets hit, defend the player */
-               if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
-       }
-
-       get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
-       /* Inventory damage */
-       if (!aura && !(double_resist && creature_ptr->resist_acid))
-               inventory_damage(creature_ptr, set_acid_destroy, inv);
-       return get_damage;
-}
-
-
-/*!
-* @brief 電撃属性によるプレイヤー損害処理 /
-* Hurt the player with electricity
-* @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
-       HIT_POINT get_damage;
-       int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
-       bool double_resist = IS_OPPOSE_ELEC();
-
-       /* Total immunity */
-       if (creature_ptr->immune_elec || (dam <= 0))
-       {
-               learn_spell(monspell);
-               return 0;
-       }
-
-       /* Vulnerability (Ouch!) */
-       if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-       if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-       if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
-
-       /* Resist the damage */
-       if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
-       if (double_resist) dam = (dam + 2) / 3;
-
-       if (aura || !CHECK_MULTISHADOW(creature_ptr))
-       {
-               if ((!(double_resist || creature_ptr->resist_elec)) &&
-                       one_in_(HURT_CHANCE))
-                       (void)do_dec_stat(creature_ptr, A_DEX);
-       }
-
-       get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
-       /* Inventory damage */
-       if (!aura && !(double_resist && creature_ptr->resist_elec))
-               inventory_damage(creature_ptr, set_elec_destroy, inv);
-
-       return get_damage;
-}
-
-
-/*!
-* @brief 火炎属性によるプレイヤー損害処理 /
-* Hurt the player with Fire
-* @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
-       HIT_POINT get_damage;
-       int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
-       bool double_resist = IS_OPPOSE_FIRE();
-
-       /* Totally immune */
-       if (creature_ptr->immune_fire || (dam <= 0))
-       {
-               learn_spell(monspell);
-               return 0;
-       }
-
-       /* Vulnerability (Ouch!) */
-       if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-       if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
-       if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-
-       /* Resist the damage */
-       if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
-       if (double_resist) dam = (dam + 2) / 3;
-
-       if (aura || !CHECK_MULTISHADOW(creature_ptr))
-       {
-               if ((!(double_resist || creature_ptr->resist_fire)) &&
-                       one_in_(HURT_CHANCE))
-                       (void)do_dec_stat(creature_ptr, A_STR);
-       }
-
-       get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
-       /* Inventory damage */
-       if (!aura && !(double_resist && creature_ptr->resist_fire))
-               inventory_damage(creature_ptr, set_fire_destroy, inv);
-
-       return get_damage;
-}
-
-
-/*!
-* @brief 冷気属性によるプレイヤー損害処理 /
-* Hurt the player with Cold
-* @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
-* @param dam 基本ダメージ量
-* @param kb_str ダメージ原因記述
-* @param monspell 原因となったモンスター特殊攻撃ID
-* @param aura オーラよるダメージが原因ならばTRUE
-* @return 修正HPダメージ量
-*/
-HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
-{
-       HIT_POINT get_damage;
-       int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
-       bool double_resist = IS_OPPOSE_COLD();
-
-       /* Total immunity */
-       if (creature_ptr->immune_cold || (dam <= 0))
-       {
-               learn_spell(monspell);
-               return 0;
-       }
-
-       /* Vulnerability (Ouch!) */
-       if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-       if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-
-       /* Resist the damage */
-       if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
-       if (double_resist) dam = (dam + 2) / 3;
-
-       if (aura || !CHECK_MULTISHADOW(creature_ptr))
-       {
-               if ((!(double_resist || creature_ptr->resist_cold)) &&
-                       one_in_(HURT_CHANCE))
-                       (void)do_dec_stat(creature_ptr, A_STR);
-       }
-
-       get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
-
-       /* Inventory damage */
-       if (!aura && !(double_resist && creature_ptr->resist_cold))
-               inventory_damage(creature_ptr, set_cold_destroy, inv);
-
-       return get_damage;
-}
-
-
-/*
- * Decreases players hit points and sets death flag if necessary
- *
- * Invulnerability needs to be changed into a "shield"
- *
- * Hack -- this function allows the user to save (or quit)
- * the game when he dies, since the "You die." message is shown before
- * setting the player to "dead".
- */
-
-int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
-{
-       int old_chp = creature_ptr->chp;
-
-       char death_message[1024];
-       char tmp[1024];
-
-       int warning = (creature_ptr->mhp * hitpoint_warn / 10);
-       if (creature_ptr->is_dead) return 0;
-
-       if (creature_ptr->sutemi) damage *= 2;
-       if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
-
-       if (easy_band) damage = (damage + 1) / 2;
-
-       if (damage_type != DAMAGE_USELIFE)
-       {
-               disturb(creature_ptr, TRUE, TRUE);
-               if (auto_more)
-               {
-                       creature_ptr->now_damaged = TRUE;
-               }
-       }
-
-       if (monspell >= 0) learn_spell(monspell);
-
-       /* Mega-Hack -- Apply "invulnerability" */
-       if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
-       {
-               if (IS_INVULN(creature_ptr) && (damage < 9000))
-               {
-                       if (damage_type == DAMAGE_FORCE)
-                       {
-                               msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
-                       }
-                       else if (one_in_(PENETRATE_INVULNERABILITY))
-                       {
-                               msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
-                       }
-                       else
-                       {
-                               return 0;
-                       }
-               }
-
-               if (CHECK_MULTISHADOW(creature_ptr))
-               {
-                       if (damage_type == DAMAGE_FORCE)
-                       {
-                               msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
-                       }
-                       else if (damage_type == DAMAGE_ATTACK)
-                       {
-                               msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!"));
-                               return 0;
-                       }
-               }
-
-               if (creature_ptr->wraith_form)
-               {
-                       if (damage_type == DAMAGE_FORCE)
-                       {
-                               msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
-                       }
-                       else
-                       {
-                               damage /= 2;
-                               if ((damage == 0) && one_in_(2)) damage = 1;
-                       }
-               }
-
-               if (creature_ptr->special_defense & KATA_MUSOU)
-               {
-                       damage /= 2;
-                       if ((damage == 0) && one_in_(2)) damage = 1;
-               }
-       } /* not if LOSELIFE USELIFE */
-
-       /* Hurt the player */
-       creature_ptr->chp -= damage;
-       if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
-       {
-               damage += creature_ptr->chp;
-               creature_ptr->chp = 0;
-       }
-
-       /* Display the hitpoints */
-       creature_ptr->redraw |= (PR_HP);
-
-       creature_ptr->window |= (PW_PLAYER);
-
-       if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
-       {
-               chg_virtue(creature_ptr, V_SACRIFICE, 1);
-               chg_virtue(creature_ptr, V_CHANCE, 2);
-       }
-
-       /* Dead player */
-       if (creature_ptr->chp < 0)
-       {
-               bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
-
-#ifdef JP       /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
-               if (!cheat_save)
-                       if (!save_player()) msg_print("セーブ失敗!");
-#endif
-
-               sound(SOUND_DEATH);
-
-               chg_virtue(creature_ptr, V_SACRIFICE, 10);
-
-               handle_stuff();
-               creature_ptr->leaving = TRUE;
-
-               /* Note death */
-               creature_ptr->is_dead = TRUE;
-
-               if (creature_ptr->current_floor_ptr->inside_arena)
-               {
-                       concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
-                       msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
-                       msg_print(NULL);
-                       if (record_arena) exe_write_diary(creature_ptr, NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
-               }
-               else
-               {
-                       QUEST_IDX q_idx = quest_number(creature_ptr->current_floor_ptr->dun_level);
-                       bool seppuku = streq(hit_from, "Seppuku");
-                       bool winning_seppuku = current_world_ptr->total_winner && seppuku;
-
-                       play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
-
-#ifdef WORLD_SCORE
-                       /* Make screen dump */
-                       screen_dump = make_screen_dump(creature_ptr);
-#endif
-
-                       /* Note cause of death */
-                       if (seppuku)
-                       {
-                               strcpy(creature_ptr->died_from, hit_from);
-#ifdef JP
-                               if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
-#endif
-                       }
-                       else
-                       {
-                               char dummy[1024];
-#ifdef JP
-                               sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
-#else
-                               sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
-#endif
-                               my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
-                       }
-
-                       /* No longer a winner */
-                       current_world_ptr->total_winner = FALSE;
-
-                       if (winning_seppuku)
-                       {
-                               exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
-                       }
-                       else
-                       {
-                               char buf[20];
-
-                               if (creature_ptr->current_floor_ptr->inside_arena)
-                                       strcpy(buf, _("アリーナ", "in the Arena"));
-                               else if (!creature_ptr->current_floor_ptr->dun_level)
-                                       strcpy(buf, _("地上", "on the surface"));
-                               else if (q_idx && (is_fixed_quest_idx(q_idx) &&
-                                       !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
-                                       strcpy(buf, _("クエスト", "in a quest"));
-                               else
-                                       sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
-
-                               sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
-                               exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, tmp);
-                       }
-
-                       exe_write_diary(creature_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "--------   Game  Over   --------"));
-                       exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
-
-                       flush();
-
-                       if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
-                       {
-                               do_cmd_save_screen(creature_ptr);
-                       }
-
-                       flush();
-
-                       /* Initialize "last message" buffer */
-                       if (creature_ptr->last_message) string_free(creature_ptr->last_message);
-                       creature_ptr->last_message = NULL;
-
-                       /* Hack -- Note death */
-                       if (!last_words)
-                       {
-#ifdef JP
-                               msg_format("あなたは%sました。", android ? "壊れ" : "死に");
-#else
-                               msg_print(android ? "You are broken." : "You die.");
-#endif
-
-                               msg_print(NULL);
-                       }
-                       else
-                       {
-                               if (winning_seppuku)
-                               {
-                                       get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
-                               }
-                               else
-                               {
-                                       get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
-                               }
-
-                               do
-                               {
-#ifdef JP
-                                       while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
-#else
-                                       while (!get_string("Last word: ", death_message, 1024));
-#endif
-                               } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
-
-                               if (death_message[0] == '\0')
-                               {
-#ifdef JP
-                                       strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
-#else
-                                       strcpy(death_message, android ? "You are broken." : "You die.");
-#endif
-                               }
-                               else creature_ptr->last_message = string_make(death_message);
-
-#ifdef JP
-                               if (winning_seppuku)
-                               {
-                                       int i, len;
-                                       int w = Term->wid;
-                                       int h = Term->hgt;
-                                       int msg_pos_x[9] = { 5,  7,  9, 12,  14,  17,  19,  21, 23 };
-                                       int msg_pos_y[9] = { 3,  4,  5,  4,   5,   4,   5,   6,  4 };
-                                       concptr str;
-                                       char* str2;
-
-                                       Term_clear();
-
-                                       /* 桜散る */
-                                       for (i = 0; i < 40; i++)
-                                               Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
-
-                                       str = death_message;
-                                       if (strncmp(str, "「", 2) == 0) str += 2;
-
-                                       str2 = my_strstr(str, "」");
-                                       if (str2 != NULL) *str2 = '\0';
-
-                                       i = 0;
-                                       while (i < 9)
-                                       {
-                                               str2 = my_strstr(str, " ");
-                                               if (str2 == NULL) len = strlen(str);
-                                               else len = str2 - str;
-
-                                               if (len != 0)
-                                               {
-                                                       Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
-                                                               TERM_WHITE, str);
-                                                       if (str2 == NULL) break;
-                                                       i++;
-                                               }
-                                               str = str2 + 1;
-                                               if (*str == 0) break;
-                                       }
-
-                                       /* Hide cursor */
-                                       Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
-
-                                       flush();
-#ifdef WORLD_SCORE
-                                       /* Make screen dump */
-                                       screen_dump = make_screen_dump(creature_ptr);
-#endif
-
-                                       /* Wait a key press */
-                                       (void)inkey();
-                               }
-                               else
-#endif
-                                       msg_print(death_message);
-                       }
-               }
-
-               /* Dead */
-               return damage;
-       }
-
-       handle_stuff();
-
-       /* Hitpoint warning */
-       if (creature_ptr->chp < warning)
-       {
-               /* Hack -- bell on first notice */
-               if (old_chp > warning) bell();
-
-               sound(SOUND_WARN);
-
-               if (record_danger && (old_chp > warning))
-               {
-                       if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
-                               hit_from = _("何か", "something");
-
-                       sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
-                       exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, tmp);
-               }
-
-               if (auto_more)
-               {
-                       /* stop auto_more even if DAMAGE_USELIFE */
-                       creature_ptr->now_damaged = TRUE;
-               }
-
-               msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
-               msg_print(NULL);
-               flush();
-       }
-       if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
-       {
-               change_wild_mode(creature_ptr, FALSE);
-       }
-       return damage;
-}