if (acid_minus_ac(p_ptr)) dam = (dam + 1) / 2;
}
- get_damage = take_hit(aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
if (!aura && !(double_resist && p_ptr->resist_acid))
(void)do_dec_stat(p_ptr, A_DEX);
}
- get_damage = take_hit(aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
if (!aura && !(double_resist && p_ptr->resist_elec))
(void)do_dec_stat(p_ptr, A_STR);
}
- get_damage = take_hit(aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
if (!aura && !(double_resist && p_ptr->resist_fire))
(void)do_dec_stat(p_ptr, A_STR);
}
- get_damage = take_hit(aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
if (!aura && !(double_resist && p_ptr->resist_cold))
* setting the player to "dead".
*/
-int take_hit(int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
+int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
{
- int old_chp = p_ptr->chp;
+ int old_chp = creature_ptr->chp;
char death_message[1024];
char tmp[1024];
- int warning = (p_ptr->mhp * hitpoint_warn / 10);
- if (p_ptr->is_dead) return 0;
+ int warning = (creature_ptr->mhp * hitpoint_warn / 10);
+ if (creature_ptr->is_dead) return 0;
- if (p_ptr->sutemi) damage *= 2;
- if (p_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
+ if (creature_ptr->sutemi) damage *= 2;
+ if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
if (easy_band) damage = (damage + 1) / 2;
disturb(TRUE, TRUE);
if (auto_more)
{
- p_ptr->now_damaged = TRUE;
+ creature_ptr->now_damaged = TRUE;
}
}
}
}
- if (p_ptr->wraith_form)
+ if (creature_ptr->wraith_form)
{
if (damage_type == DAMAGE_FORCE)
{
}
}
- if (p_ptr->special_defense & KATA_MUSOU)
+ if (creature_ptr->special_defense & KATA_MUSOU)
{
damage /= 2;
if ((damage == 0) && one_in_(2)) damage = 1;
} /* not if LOSELIFE USELIFE */
/* Hurt the player */
- p_ptr->chp -= damage;
- if (damage_type == DAMAGE_GENO && p_ptr->chp < 0)
+ creature_ptr->chp -= damage;
+ if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
{
- damage += p_ptr->chp;
- p_ptr->chp = 0;
+ damage += creature_ptr->chp;
+ creature_ptr->chp = 0;
}
/* Display the hitpoints */
- p_ptr->redraw |= (PR_HP);
+ creature_ptr->redraw |= (PR_HP);
- p_ptr->window |= (PW_PLAYER);
+ creature_ptr->window |= (PW_PLAYER);
- if (damage_type != DAMAGE_GENO && p_ptr->chp == 0)
+ if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
{
- chg_virtue(p_ptr, V_SACRIFICE, 1);
- chg_virtue(p_ptr, V_CHANCE, 2);
+ chg_virtue(creature_ptr, V_SACRIFICE, 1);
+ chg_virtue(creature_ptr, V_CHANCE, 2);
}
/* Dead player */
- if (p_ptr->chp < 0)
+ if (creature_ptr->chp < 0)
{
- bool android = (p_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
+ bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
#ifdef JP /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
if (!cheat_save)
sound(SOUND_DEATH);
- chg_virtue(p_ptr, V_SACRIFICE, 10);
+ chg_virtue(creature_ptr, V_SACRIFICE, 10);
handle_stuff();
- p_ptr->leaving = TRUE;
+ creature_ptr->leaving = TRUE;
/* Note death */
- p_ptr->is_dead = TRUE;
+ creature_ptr->is_dead = TRUE;
- if (p_ptr->inside_arena)
+ if (creature_ptr->inside_arena)
{
- concptr m_name = r_name + r_info[arena_info[p_ptr->arena_number].r_idx].name;
+ concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
msg_print(NULL);
- if (record_arena) do_cmd_write_nikki(NIKKI_ARENA, -1 - p_ptr->arena_number, m_name);
+ if (record_arena) do_cmd_write_nikki(NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
}
else
{
QUEST_IDX q_idx = quest_number(current_floor_ptr->dun_level);
bool seppuku = streq(hit_from, "Seppuku");
- bool winning_seppuku = p_ptr->total_winner && seppuku;
+ bool winning_seppuku = creature_ptr->total_winner && seppuku;
play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
/* Note cause of death */
if (seppuku)
{
- strcpy(p_ptr->died_from, hit_from);
+ strcpy(creature_ptr->died_from, hit_from);
#ifdef JP
- if (!winning_seppuku) strcpy(p_ptr->died_from, "切腹");
+ if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
#endif
}
else
{
char dummy[1024];
#ifdef JP
- sprintf(dummy, "%s%s%s", !p_ptr->paralyzed ? "" : p_ptr->free_act ? "彫像状態で" : "麻痺状態で", p_ptr->image ? "幻覚に歪んだ" : "", hit_from);
+ sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
#else
- sprintf(dummy, "%s%s", hit_from, !p_ptr->paralyzed ? "" : " while helpless");
+ sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
#endif
- my_strcpy(p_ptr->died_from, dummy, sizeof p_ptr->died_from);
+ my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
}
/* No longer a winner */
- p_ptr->total_winner = FALSE;
+ creature_ptr->total_winner = FALSE;
if (winning_seppuku)
{
{
char buf[20];
- if (p_ptr->inside_arena)
+ if (creature_ptr->inside_arena)
strcpy(buf, _("アリーナ", "in the Arena"));
else if (!current_floor_ptr->dun_level)
strcpy(buf, _("地上", "on the surface"));
else
sprintf(buf, _("%d階", "level %d"), (int)current_floor_ptr->dun_level);
- sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, p_ptr->died_from);
+ sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
}
flush();
/* Initialize "last message" buffer */
- if (p_ptr->last_message) string_free(p_ptr->last_message);
- p_ptr->last_message = NULL;
+ if (creature_ptr->last_message) string_free(creature_ptr->last_message);
+ creature_ptr->last_message = NULL;
/* Hack -- Note death */
if (!last_words)
strcpy(death_message, android ? "You are broken." : "You die.");
#endif
}
- else p_ptr->last_message = string_make(death_message);
+ else creature_ptr->last_message = string_make(death_message);
#ifdef JP
if (winning_seppuku)
handle_stuff();
/* Hitpoint warning */
- if (p_ptr->chp < warning)
+ if (creature_ptr->chp < warning)
{
/* Hack -- bell on first notice */
if (old_chp > warning) bell();
if (record_danger && (old_chp > warning))
{
- if (p_ptr->image && damage_type == DAMAGE_ATTACK)
+ if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
hit_from = _("何か", "something");
sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
if (auto_more)
{
/* stop auto_more even if DAMAGE_USELIFE */
- p_ptr->now_damaged = TRUE;
+ creature_ptr->now_damaged = TRUE;
}
msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
msg_print(NULL);
flush();
}
- if (p_ptr->wild_mode && !p_ptr->leaving && (p_ptr->chp < MAX(warning, p_ptr->mhp / 5)))
+ if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
{
change_wild_mode(FALSE);
}