}
case ACTION_LEARN:
{
- msg_print(_("学習をやめた。", "You stop Learning"));
+ msg_print(_("学習をやめた。", "You stop learning."));
creature_ptr->new_mane = FALSE;
break;
}
}
case ACTION_LEARN:
{
- msg_print(_("学習を始めた。", "You begin Learning"));
+ msg_print(_("学習を始めた。", "You begin learning"));
break;
}
case ACTION_FISH:
if (creature_ptr->action == ACTION_LEARN)
{
- msg_print(_("学習が続けられない!", "You cannot continue Learning!"));
+ msg_print(_("学習が続けられない!", "You cannot continue learning!"));
creature_ptr->new_mane = FALSE;
creature_ptr->redraw |= (PR_STATE);
}
else if (!creature_ptr->lightspeed)
{
- msg_print(_("非常に素早く動けるようになった!", "You feel yourself moving extremely faster!"));
+ msg_print(_("非常に素早く動けるようになった!", "You feel yourself moving extremely fast!"));
notice = TRUE;
chg_virtue(creature_ptr, V_PATIENCE, -1);
chg_virtue(creature_ptr, V_DILIGENCE, 1);
{
if (creature_ptr->shero)
{
- msg_print(_("野蛮な気持ちが消え失せた。", "You feel less Berserk."));
+ msg_print(_("野蛮な気持ちが消え失せた。", "You feel less berserk."));
notice = TRUE;
}
}
}
else if (!creature_ptr->kabenuke)
{
- msg_print(_("体が半物質の状態になった。", "You became ethereal form."));
+ msg_print(_("体が半物質の状態になった。", "You became ethereal."));
notice = TRUE;
}
}
{
if (creature_ptr->kabenuke)
{
- msg_print(_("体が物質化した。", "You are no longer in an ethereal form."));
+ msg_print(_("体が物質化した。", "You are no longer ethereal."));
notice = TRUE;
}
}
{
if (creature_ptr->tsuyoshi)
{
- msg_print(_("肉体が急速にしぼんでいった。", "Your body had quickly shriveled."));
+ msg_print(_("肉体が急速にしぼんでいった。", "Your body has quickly shriveled."));
(void)dec_stat(creature_ptr, A_CON, 20, TRUE);
(void)dec_stat(creature_ptr, A_STR, 20, TRUE);
char choice;
screen_save();
- c_prt(TERM_RED, _(" a) 火炎", " a) Immune Fire"), 2, 14);
- c_prt(TERM_L_WHITE,_(" b) 冷気", " b) Immune Cold"), 3, 14);
- c_prt(TERM_L_DARK, _(" c) 酸", " c) Immune Acid"), 4, 14);
- c_prt(TERM_BLUE, _(" d) 電撃", " d) Immune Elec"), 5, 14);
+ c_prt(TERM_RED, _(" a) 火炎", " a) Immunity to fire"), 2, 14);
+ c_prt(TERM_L_WHITE,_(" b) 冷気", " b) Immunity to cold"), 3, 14);
+ c_prt(TERM_L_DARK, _(" c) 酸", " c) Immunity to acid"), 4, 14);
+ c_prt(TERM_BLUE, _(" d) 電撃", " d) Immunity to elec"), 5, 14);
prt("", 6, 14);
prt("", 7, 14);
prt("", 9, 14);
prt("", 1, 0);
- prt(_(" どの元素の免疫をつけますか?", " Choose a temporary elemental immune "), 1, 14);
+ prt(_(" どの元素の免疫をつけますか?", " Choose a temporary elemental immunity "), 1, 14);
choice = inkey();
set_ele_immune(creature_ptr, DEFENSE_ELEC, immune_turn);
else
{
- msg_print(_("免疫を付けるのをやめた。", "You cancel the temporary immune."));
+ msg_print(_("免疫を付けるのをやめた。", "You cancel the temporary immunity."));
screen_load();
return FALSE;
}