/* effects.c */
-#define DAMAGE_FORCE 1
-#define DAMAGE_GENO 2
-#define DAMAGE_LOSELIFE 3
-#define DAMAGE_ATTACK 4
-#define DAMAGE_NOESCAPE 5
-#define DAMAGE_USELIFE 6
-extern int take_hit(int damage_type, HIT_POINT damage, concptr kb_str, int monspell);
-
extern void set_action(ACTION_IDX typ);
extern void reset_tim_flags(void);
extern void dispel_player(void);