if ((!p_ptr->blind && !no_lite()) || !is_trap(c_ptr->feat)) c_ptr->info &= ~(CAVE_UNSAFE);
/* For get everything when requested hehe I'm *NASTY* */
- if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET)) wiz_dark();
+ if (dun_level && (d_info[dungeon_idx].flags1 & DF1_FORGET)) wiz_dark();
if (mpe_mode & MPE_HANDLE_STUFF) handle_stuff();
if (p_ptr->pclass == CLASS_NINJA)