pattern_seq(creature_ptr, creature_ptr->y, creature_ptr->x, y, x) && (p_can_enter || p_can_kill_walls))
{
/* Disturb the monster */
- (void)set_monster_csleep(g_ptr->m_idx, 0);
+ (void)set_monster_csleep(creature_ptr, g_ptr->m_idx, 0);
monster_desc(m_name, m_ptr, 0);