* だが、違和感が\n
* あるという指摘をうけたので、「~を拾った、~を持っている」という表示\n
* にかえてある。そのための配列。\n
- * Add the given dungeon object to the character's inventory.\n
+ * Add the given dungeon object to the character's p_ptr->inventory_list.\n
* Delete the object afterwards.\n
*/
void py_pickup_aux(OBJECT_IDX o_idx)
slot = inven_carry(o_ptr);
/* Get the object again */
- o_ptr = &inventory[slot];
+ o_ptr = &p_ptr->inventory_list[slot];
delete_object_idx(o_idx);
m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
- if (inventory[INVEN_RARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
- if (inventory[INVEN_LARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
+ if (p_ptr->inventory_list[INVEN_RARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
+ if (p_ptr->inventory_list[INVEN_LARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
/* Player can not walk through "walls"... */
/* unless in Shadow Form */