GAME_TEXT m_name[MAX_NLEN];
concptr desc;
get_mon_num_prep(creature_ptr, get_nightmare, NULL);
- r_ptr = &r_info[get_mon_num(creature_ptr, MAX_DEPTH, 0)];
+ r_ptr = &r_info[get_mon_num(creature_ptr, 0, MAX_DEPTH, 0)];
power = r_ptr->level + 10;
desc = r_name + r_ptr->name;
get_mon_num_prep(creature_ptr, NULL, NULL);