*/
#include "player/eldritch-horror.h"
+#include "core/player-update-types.h"
#include "core/stuff-handler.h"
-#include "floor/floor.h"
+#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
#include "monster-race/race-flags3.h"
#include "monster-race/monster-race-hook.h"
#include "monster/horror-descriptions.h"
#include "monster/monster-describer.h"
-#include "monster/smart-learn-types.h"
+#include "monster/monster-info.h"
+#include "monster/monster-list.h"
#include "monster/monster-util.h"
-#include "monster/monster2.h"
-#include "player/player-effects.h"
+#include "monster/smart-learn-types.h"
+#include "mutation/mutation-flag-types.h"
+#include "status/bad-status-setter.h"
#include "player/player-status.h"
#include "player/mimic-info-table.h"
+#include "status/base-status.h"
+#include "system/floor-type-definition.h"
+#include "view/display-messages.h"
#include "world/world.h"
+#ifdef JP
+#else
+#include "locale/english.h"
+#endif
/*!
* @brief エルドリッチホラーの形容詞種別を決める
}
see_eldritch_horror(m_name, r_ptr);
- if (PRACE_IS_(creature_ptr, RACE_IMP) || PRACE_IS_(creature_ptr, RACE_BALROG) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)
+ if (is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)
|| current_world_ptr->wizard)
return;
- if (PRACE_IS_(creature_ptr, RACE_SKELETON) || PRACE_IS_(creature_ptr, RACE_ZOMBIE) || PRACE_IS_(creature_ptr, RACE_VAMPIRE)
- || PRACE_IS_(creature_ptr, RACE_SPECTRE) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD)) {
+ if (is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
+ || is_specific_player_race(creature_ptr, RACE_SPECTRE) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD)) {
if (saving_throw(25 + creature_ptr->lev))
return;
}