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[Refactor] #40514 player_type の kill_wall 変数を廃止. / Abolished kill_wall variable in...
[hengband/hengband.git]
/
src
/
player
/
player-status-flags.c
diff --git
a/src/player/player-status-flags.c
b/src/player/player-status-flags.c
index
29ac07b
..
375f1a1
100644
(file)
--- a/
src/player/player-status-flags.c
+++ b/
src/player/player-status-flags.c
@@
-339,7
+339,7
@@
void has_no_flowed(player_type *creature_ptr)
creature_ptr->no_flowed = FALSE;
- if (has_pass_wall(creature_ptr) && !
creature_ptr->kill_wall
)
+ if (has_pass_wall(creature_ptr) && !
has_kill_wall(creature_ptr)
)
creature_ptr->no_flowed = TRUE;
for (int i = 0; i < INVEN_PACK; i++) {