-#include "art-definition/art-sword-types.h"
+#include "player/player-status-flags.h"
+#include "art-definition/art-sword-types.h"
#include "grid/grid.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags2.h"
+#include "monster-race/race-flags7.h"
#include "mutation/mutation-flag-types.h"
-#include "object/object-flags.h"
#include "object-enchant/object-ego.h"
#include "object-enchant/tr-types.h"
#include "object-enchant/trc-types.h"
#include "object-hook/hook-checker.h"
+#include "object-hook/hook-weapon.h"
+#include "object/object-flags.h"
#include "player/player-class.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
+#include "player/player-skill.h"
#include "player/player-status.h"
#include "player/special-defense-types.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
#include "realm/realm-types.h"
#include "spell-realm/spells-hex.h"
+#include "sv-definition/sv-weapon-types.h"
#include "system/floor-type-definition.h"
#include "system/monster-type-definition.h"
#include "system/object-type-definition.h"
#include "util/bit-flags-calculator.h"
#include "util/quarks.h"
#include "util/string-processor.h"
-#include "monster-race/race-flags7.h"
-void have_kill_wall(player_type *creature_ptr)
+bool have_kill_wall(player_type *creature_ptr)
{
- creature_ptr->kill_wall = FALSE;
-
- if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->kill_wall = TRUE;
- }
-
- if (music_singing(creature_ptr, MUSIC_WALL)) {
- creature_ptr->kill_wall = TRUE;
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
+ return TRUE;
}
if (creature_ptr->riding) {
monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
if (riding_r_ptr->flags2 & RF2_KILL_WALL)
- creature_ptr->kill_wall = TRUE;
+ return TRUE;
}
+
+ return FALSE;
}
-void have_pass_wall(player_type *creature_ptr)
+bool have_pass_wall(player_type *creature_ptr)
{
- creature_ptr->pass_wall = FALSE;
+ bool pow = FALSE;
- if (creature_ptr->wraith_form) {
- creature_ptr->pass_wall = TRUE;
- }
-
- if (creature_ptr->tim_pass_wall) {
- creature_ptr->pass_wall = TRUE;
+ if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
+ pow = TRUE;
}
if (creature_ptr->riding) {
monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
- creature_ptr->pass_wall = FALSE;
+ pow = FALSE;
}
+
+ return pow;
}
-void have_xtra_might(player_type *creature_ptr)
+BIT_FLAGS have_xtra_might(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->xtra_might = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_XTRA_MIGHT))
- creature_ptr->xtra_might = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_evil(player_type *creature_ptr)
+BIT_FLAGS have_esp_evil(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
-
- creature_ptr->esp_evil = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->realm1 == REALM_HEX) {
if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
- creature_ptr->esp_evil = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_EVIL))
- creature_ptr->esp_evil = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_animal(player_type *creature_ptr)
+BIT_FLAGS have_esp_animal(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_animal = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_ANIMAL))
- creature_ptr->esp_animal = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_undead(player_type *creature_ptr)
+BIT_FLAGS have_esp_undead(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_undead = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_UNDEAD))
- creature_ptr->esp_undead = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_demon(player_type *creature_ptr)
+BIT_FLAGS have_esp_demon(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_demon = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_DEMON))
- creature_ptr->esp_demon = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_orc(player_type *creature_ptr)
+BIT_FLAGS have_esp_orc(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_orc = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_ORC))
- creature_ptr->esp_orc = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_troll(player_type *creature_ptr)
+BIT_FLAGS have_esp_troll(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_troll = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_TROLL))
- creature_ptr->esp_troll = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_giant(player_type *creature_ptr)
+BIT_FLAGS have_esp_giant(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_giant = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_GIANT))
- creature_ptr->esp_giant = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
-void have_esp_dragon(player_type *creature_ptr)
+BIT_FLAGS have_esp_dragon(player_type *creature_ptr)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
- creature_ptr->esp_dragon = FALSE;
-
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
if (have_flag(flgs, TR_ESP_DRAGON))
- creature_ptr->esp_dragon = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
+
+ return result;
}
void have_esp_human(player_type *creature_ptr)
creature_ptr->esp_human = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->esp_good = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->esp_nonliving = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->esp_unique = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->telepathy = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->bless_blade = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->easy_2weapon = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->down_saving = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->yoiyami = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->mighty_throw = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->xtra_might = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->reflect = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->warning = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->anti_magic = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->anti_tele = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sh_fire = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sh_elec = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sh_cold = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->easy_spell = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->heavy_spell = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->hold_exp = TRUE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HOBBIT) {
+ if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON) ||
+ is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE) ||
+ is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG) ||
+ is_specific_player_race(creature_ptr, RACE_ANDROID)) {
creature_ptr->hold_exp = TRUE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_GOLEM) {
+ if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
if (creature_ptr->lev > 34)
creature_ptr->hold_exp = TRUE;
}
- if (!creature_ptr->mimic_form
- && (creature_ptr->prace == RACE_SKELETON || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE
- || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_BALROG || creature_ptr->prace == RACE_ANDROID)) {
- creature_ptr->hold_exp = TRUE;
- }
-
if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
creature_ptr->hold_exp = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->see_inv = TRUE;
}
- if (creature_ptr->tim_invis) {
+ if (creature_ptr->tim_invis) {
creature_ptr->see_inv = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->free_act = FALSE;
-
- if (creature_ptr->muta3 & MUT3_MOTION)
+
+ if (creature_ptr->muta3 & MUT3_MOTION)
creature_ptr->free_act = TRUE;
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_GNOME) {
- creature_ptr->free_act = TRUE;
+ creature_ptr->free_act = TRUE;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_GOLEM) {
creature_ptr->free_act = TRUE;
}
- if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->right_hand_weapon)
- && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->left_hand_weapon)) {
+ if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || have_right_hand_weapon(creature_ptr))
+ && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || have_left_hand_weapon(creature_ptr))) {
if (creature_ptr->lev > 24)
creature_ptr->free_act = TRUE;
}
creature_ptr->free_act = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sustain_str = FALSE;
if (creature_ptr->pclass == CLASS_BERSERKER) {
creature_ptr->sustain_str = TRUE;
- }
+ }
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_HALF_TROLL || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_HALF_GIANT)) {
creature_ptr->sustain_str = TRUE;
creature_ptr->sustain_str = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->sustain_int = FALSE;
- if (!creature_ptr->mimic_form
- && (creature_ptr->prace == RACE_MIND_FLAYER)) {
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
creature_ptr->sustain_int = TRUE;
}
creature_ptr->sustain_int = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sustain_wis = FALSE;
if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
creature_ptr->sustain_wis = TRUE;
-
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
+
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
creature_ptr->sustain_wis = TRUE;
}
creature_ptr->sustain_wis = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sustain_dex = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sustain_con = TRUE;
}
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
creature_ptr->sustain_con = TRUE;
}
creature_ptr->sustain_con = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->sustain_chr = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->levitation = TRUE;
}
+ if (creature_ptr->muta3 & MUT3_WINGS)
+ creature_ptr->levitation = TRUE;
+
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_SPRITE
|| creature_ptr->prace == RACE_ARCHON || creature_ptr->prace == RACE_S_FAIRY)) {
if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
creature_ptr->levitation = TRUE;
- }
+ }
if (creature_ptr->magicdef) {
}
creature_ptr->levitation = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
void have_can_swim(player_type *creature_ptr)
{
- creature_ptr->can_swim = FALSE;
+ creature_ptr->can_swim = FALSE;
if (creature_ptr->riding) {
monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
creature_ptr->slow_digest = TRUE;
}
- if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
+ if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
creature_ptr->slow_digest = TRUE;
/* Let's not make Regeneration
creature_ptr->slow_digest = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
}
}
- if (creature_ptr->tim_regen) {
+ if (creature_ptr->tim_regen) {
creature_ptr->regenerate = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
if (creature_ptr->pseikaku == PERSONALITY_SEXY)
creature_ptr->cursed |= (TRC_AGGRAVATE);
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->impact[0] = FALSE;
creature_ptr->impact[1] = FALSE;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
if (have_flag(flgs, TR_IMPACT))
creature_ptr->impact[(i == INVEN_RARM) ? 0 : 1] = TRUE;
}
-
}
void have_extra_blow(player_type *creature_ptr)
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
if (have_flag(flgs, TR_INFRA))
creature_ptr->see_infra += o_ptr->pval;
if (have_flag(flgs, TR_BLOWS)) {
- if ((i == INVEN_RARM || i == INVEN_RIGHT) && !creature_ptr->two_handed_weapon)
+ if ((i == INVEN_RARM || i == INVEN_RIGHT) && !have_two_handed_weapons(creature_ptr))
creature_ptr->extra_blows[0] += o_ptr->pval;
- else if ((i == INVEN_LARM || i == INVEN_LEFT) && !creature_ptr->two_handed_weapon)
+ else if ((i == INVEN_LARM || i == INVEN_LEFT) && !have_two_handed_weapons(creature_ptr))
creature_ptr->extra_blows[1] += o_ptr->pval;
else {
creature_ptr->extra_blows[0] += o_ptr->pval;
creature_ptr->resist_acid = TRUE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
creature_ptr->resist_acid = TRUE;
- }
+ }
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
+ if (creature_ptr->special_defense & KAMAE_SEIRYU) {
creature_ptr->resist_acid = TRUE;
- }
+ }
if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
creature_ptr->resist_acid = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->resist_acid = TRUE;
}
- if (creature_ptr->immune_acid)
+ if (creature_ptr->immune_acid)
creature_ptr->resist_acid = TRUE;
}
creature_ptr->resist_elec = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
creature_ptr->resist_fire = TRUE;
}
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
creature_ptr->resist_fire = TRUE;
}
creature_ptr->resist_fire = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->resist_cold = FALSE;
-
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
creature_ptr->resist_cold = TRUE;
}
creature_ptr->resist_cold = TRUE;
}
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SKELETON)
- && creature_ptr->lev > 9) {
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SKELETON) && creature_ptr->lev > 9) {
creature_ptr->resist_cold = TRUE;
}
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
creature_ptr->resist_fire = TRUE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
+ if (creature_ptr->special_defense & KAMAE_SEIRYU) {
creature_ptr->resist_cold = TRUE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
creature_ptr->resist_cold = TRUE;
}
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
- if (have_flag(flgs, TR_RES_COLD))
+ if (have_flag(flgs, TR_RES_COLD))
creature_ptr->resist_cold = TRUE;
}
-
if (creature_ptr->immune_cold)
creature_ptr->resist_cold = TRUE;
+}
+
+void have_resist_pois(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_pois = FALSE;
+
+ if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
+ creature_ptr->resist_pois = TRUE;
+
+ if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ creature_ptr->resist_pois = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 34) {
+ creature_ptr->resist_pois = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form
+ && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
+ || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
+ creature_ptr->resist_pois = TRUE;
+ }
+
+ if (creature_ptr->special_defense & KAMAE_SEIRYU) {
+ creature_ptr->resist_pois = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_pois = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_POIS))
+ creature_ptr->resist_pois = TRUE;
+ }
+}
+
+void have_resist_conf(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_conf = FALSE;
+
+ if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
+ creature_ptr->resist_conf = TRUE;
+
+ if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
+ creature_ptr->resist_conf = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
+ creature_ptr->resist_conf = TRUE;
+ }
+
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ creature_ptr->resist_conf = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_conf = TRUE;
+ }
+
+ if (creature_ptr->magicdef) {
+ creature_ptr->resist_conf = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_CONF))
+ creature_ptr->resist_conf = TRUE;
+ }
+}
+
+void have_resist_sound(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_sound = FALSE;
+
+ if (creature_ptr->pclass == CLASS_BARD) {
+ creature_ptr->resist_sound = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
+ creature_ptr->resist_sound = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_sound = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_SOUND))
+ creature_ptr->resist_sound = TRUE;
+ }
+}
+
+void have_resist_lite(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_lite = FALSE;
+
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
+ creature_ptr->resist_lite = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_lite = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_LITE))
+ creature_ptr->resist_lite = TRUE;
+ }
+}
+
+void have_resist_dark(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_dark = FALSE;
+
+ if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
+ creature_ptr->resist_dark = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form
+ && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
+ || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
+ creature_ptr->resist_lite = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_dark = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_DARK))
+ creature_ptr->resist_dark = TRUE;
+ }
+}
+
+void have_resist_chaos(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_chaos = FALSE;
+
+ if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
+ creature_ptr->resist_chaos = TRUE;
+
+ if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ creature_ptr->resist_chaos = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
+ creature_ptr->resist_chaos = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_chaos = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_CHAOS))
+ creature_ptr->resist_chaos = TRUE;
+ }
+}
+
+void have_resist_disen(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_disen = FALSE;
+
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ creature_ptr->resist_disen = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
+ creature_ptr->resist_disen = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_disen = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_DISEN))
+ creature_ptr->resist_disen = TRUE;
+ }
+}
+
+void have_resist_shard(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_shard = FALSE;
+
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
+ creature_ptr->resist_shard = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_shard = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_DISEN))
+ creature_ptr->resist_shard = TRUE;
+ }
+}
+void have_resist_nexus(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_nexus = FALSE;
+
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ creature_ptr->resist_nexus = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_nexus = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_NEXUS))
+ creature_ptr->resist_nexus = TRUE;
+ }
+}
+
+void have_resist_blind(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_blind = FALSE;
+
+ if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
+ creature_ptr->resist_blind = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
+ creature_ptr->resist_blind = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_blind = TRUE;
+ }
+
+ if (creature_ptr->magicdef) {
+ creature_ptr->resist_blind = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_BLIND))
+ creature_ptr->resist_blind = TRUE;
+ }
+}
+
+void have_resist_neth(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
+ creature_ptr->resist_neth = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form
+ && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
+ || creature_ptr->prace == RACE_BALROG))
+ creature_ptr->resist_neth = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_neth = TRUE;
+ }
+
+ if (creature_ptr->tim_res_nether) {
+ creature_ptr->resist_neth = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_NETHER))
+ creature_ptr->resist_neth = TRUE;
+ }
+}
+
+void have_resist_time(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_time = FALSE;
+
+ if (creature_ptr->tim_res_time) {
+ creature_ptr->resist_time = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (o_ptr->name2 == EGO_RING_RES_TIME)
+ creature_ptr->resist_time = TRUE;
+ }
+}
+
+void have_resist_water(player_type *creature_ptr)
+{
+ creature_ptr->resist_water = FALSE;
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
+ creature_ptr->resist_water = TRUE;
+}
+
+void have_resist_fear(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_fear = FALSE;
+
+ if (creature_ptr->muta3 & MUT3_FEARLESS)
+ creature_ptr->resist_fear = TRUE;
+
+ switch (creature_ptr->pclass) {
+ case CLASS_WARRIOR:
+ if (creature_ptr->lev > 29)
+ creature_ptr->resist_fear = TRUE;
+ break;
+ case CLASS_PALADIN:
+ if (creature_ptr->lev > 39)
+ creature_ptr->resist_fear = TRUE;
+ break;
+ case CLASS_CHAOS_WARRIOR:
+ if (creature_ptr->lev > 39)
+ creature_ptr->resist_fear = TRUE;
+ break;
+ case CLASS_MINDCRAFTER:
+ if (creature_ptr->lev > 9)
+ creature_ptr->resist_fear = TRUE;
+ break;
+ case CLASS_SAMURAI:
+ if (creature_ptr->lev > 29)
+ creature_ptr->resist_fear = TRUE;
+ break;
+ case CLASS_NINJA:
+ creature_ptr->resist_fear = TRUE;
+ break;
+ }
+
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ creature_ptr->resist_fear = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
+ creature_ptr->resist_fear = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_fear = TRUE;
+ }
+
+ if (is_hero(creature_ptr) || creature_ptr->shero) {
+ creature_ptr->resist_fear = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (have_flag(flgs, TR_RES_FEAR))
+ creature_ptr->resist_fear = TRUE;
+ }
+}
+
+void have_immune_acid(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->immune_acid = FALSE;
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
+ creature_ptr->immune_acid = TRUE;
+
+ if (creature_ptr->ele_immune) {
+ if (creature_ptr->special_defense & DEFENSE_ACID)
+ creature_ptr->immune_acid = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (have_flag(flgs, TR_IM_ACID))
+ creature_ptr->immune_acid = TRUE;
+ }
+}
+
+void have_immune_elec(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->immune_elec = FALSE;
+ if (creature_ptr->ele_immune) {
+ if (creature_ptr->special_defense & DEFENSE_ELEC)
+ creature_ptr->immune_elec = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (have_flag(flgs, TR_IM_ELEC))
+ creature_ptr->immune_elec = TRUE;
+ }
+}
+
+void have_immune_fire(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->immune_fire = FALSE;
+ if (creature_ptr->ele_immune) {
+ if (creature_ptr->special_defense & DEFENSE_FIRE)
+ creature_ptr->immune_fire = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (have_flag(flgs, TR_IM_FIRE))
+ creature_ptr->immune_fire = TRUE;
+ }
+}
+
+void have_immune_cold(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->immune_cold = FALSE;
+ if (creature_ptr->ele_immune) {
+ if (creature_ptr->special_defense & DEFENSE_COLD)
+ creature_ptr->immune_cold = TRUE;
+ }
+
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (have_flag(flgs, TR_IM_COLD))
+ creature_ptr->immune_cold = TRUE;
+ }
+}
+bool have_right_hand_weapon(player_type *creature_ptr)
+{
+ if (has_melee_weapon(creature_ptr, INVEN_RARM))
+ return TRUE;
+
+ if (can_two_hands_wielding(creature_ptr)) {
+ switch (creature_ptr->pclass) {
+ case CLASS_MONK:
+ case CLASS_FORCETRAINER:
+ case CLASS_BERSERKER:
+ if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
+ return TRUE;
+ }
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+bool have_left_hand_weapon(player_type *creature_ptr)
+{
+ return has_melee_weapon(creature_ptr, INVEN_LARM);
+}
+
+bool have_two_handed_weapons(player_type *creature_ptr)
+{
+ if (can_two_hands_wielding(creature_ptr)) {
+ if (have_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
+ && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
+ return TRUE;
+ } else if (have_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
+ && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+void have_lite(player_type *creature_ptr)
+{
+ creature_ptr->lite = FALSE;
+ if (creature_ptr->pclass == CLASS_NINJA)
+ return;
+
+ if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
+ creature_ptr->lite = TRUE;
+ }
+
+ if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
+ creature_ptr->lite = TRUE;
+ }
+
+ if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
+ creature_ptr->lite = TRUE;
+ }
+
+ if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
+ creature_ptr->lite = TRUE;
+
+ if (creature_ptr->sh_fire)
+ creature_ptr->lite = TRUE;
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->lite = TRUE;
+ }
+}
+
+bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
+{
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
+ if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
+ if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && have_two_handed_weapons(creature_ptr) && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool is_icky_wield_weapon(player_type *creature_ptr, int i)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if ((creature_ptr->pclass == CLASS_PRIEST) && (!(have_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
+ return TRUE;
+ } else if (creature_ptr->pclass == CLASS_SORCERER) {
+ if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
+ return TRUE;
+ }
+ }
+ if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool is_riding_wield_weapon(player_type *creature_ptr, int i)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
+ && !have_flag(flgs, TR_RIDING)) {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool is_not_ninja_weapon(player_type *creature_ptr, int i)
+{
+ tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
+ OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
+ return creature_ptr->pclass == CLASS_NINJA
+ && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
+}
+
+bool is_not_monk_weapon(player_type *creature_ptr, int i)
+{
+ tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
+ OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
+ return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
}
+bool have_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };