creature_ptr->impact = has_impact(creature_ptr);
has_extra_blow(creature_ptr);
creature_ptr->resist_time = has_resist_time(creature_ptr);
- creature_ptr->resist_fear = has_resist_fear(creature_ptr);
- creature_ptr->resist_time = has_resist_time(creature_ptr);
creature_ptr->resist_water = has_resist_water(creature_ptr);
creature_ptr->lite = has_lite(creature_ptr);