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[Refactor] #38997 get_mon_num() にplayer_type * 引数追加 / Added player_type * argument...
[hengband/hengband.git] / src / quest.c
index 77db2b5..662b3db 100644 (file)
@@ -54,7 +54,7 @@ void determine_random_questor(player_type *player_ptr, quest_type *q_ptr)
                 * Random monster 5 - 10 levels out of depth
                 * (depending on level)
                 */
-               r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
+               r_idx = get_mon_num(player_ptr, q_ptr->level + 5 + randint1(q_ptr->level / 10));
                monster_race *r_ptr;
                r_ptr = &r_info[r_idx];