POSITION ny, nx;
/* Stagger around */
- while (cave_perma_bold(y, x) || grid_array[y][x].o_idx || (grid_array[y][x].info & CAVE_OBJECT))
+ while (cave_perma_bold(y, x) || current_floor->grid_array[y][x].o_idx || (current_floor->grid_array[y][x].info & CAVE_OBJECT))
{
/* Pick a location */
scatter(&ny, &nx, y, x, 1, 0);