{
if (!is_hostile(m_ptr)) break;
- if (count_all_hostile_monsters() == 1)
+ if (count_all_hostile_monsters(current_floor_ptr) == 1)
{
if (q_ptr->flags & QUEST_FLAG_SILENT)
{
{
if (!is_hostile(m_ptr)) break;
- if (count_all_hostile_monsters() == 1)
+ if (count_all_hostile_monsters(current_floor_ptr) == 1)
{
q_ptr->status = QUEST_STATUS_STAGE_COMPLETED;