object_type *q_ptr;
char com[80];
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
q_ptr = &forge;
int ext = 0;
cptr q, s;
object_type *o_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
/* Only accept legal items */
item_tester_hook = item_tester_hook_recharge;
*/
struct power_desc_type
{
- char name[80]; //!<レイシャル名
+ GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
PLAYER_LEVEL level; //!<体得レベル
int cost;
int stat;
}
case CLASS_CAVALRY:
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_type *m_ptr;
monster_race *r_ptr;
int rlev;
char out_val[160];
int menu_line = (use_menu ? 1 : 0);
+ if (p_ptr->wild_mode) return;
for (num = 0; num < 36; num++)
{