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[hengband/hengband.git] / src / racial.c
diff --git a/src/racial.c b/src/racial.c
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@@ -1,2040 +0,0 @@
-/*!
- * @file racial.c
- * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
- * @date 2014/01/08
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
- * This software may be copied and distributed for educational, research,\n
- * and not for profit purposes provided that this copyright and statement\n
- * are included in all such copies.  Other copyrights may also apply.\n
- * 2014 Deskull rearranged comment for Doxygen. \n
- */
-
-#include "angband.h"
-#include "core.h"
-#include "util.h"
-
-#include "cmd-basic.h"
-#include "cmd-magiceat.h"
-#include "cmd-mane.h"
-#include "cmd-zapwand.h"
-#include "cmd-pet.h"
-#include "melee.h"
-#include "object-hook.h"
-#include "realm-song.h"
-
-#include "mutation.h"
-#include "player-race.h"
-#include "player-effects.h"
-#include "player-status.h"
-#include "player-damage.h"
-#include "spells-status.h"
-#include "spells-object.h"
-#include "spells-floor.h"
-#include "spells.h"
-#include "cmd-spell.h"
-#include "realm-hex.h"
-#include "targeting.h"
-#include "view-mainwindow.h"
-#include "player-class.h"
-
-/*!
- * @brief 修行僧の構え設定処理
- * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
- */
-static bool choose_kamae(player_type *creature_ptr)
-{
-       char choice;
-       int new_kamae = 0;
-       int i;
-       char buf[80];
-
-       if (cmd_limit_confused(creature_ptr)) return FALSE;
-       screen_save();
-       prt(_(" a) 構えをとく", " a) No form"), 2, 20);
-
-       for (i = 0; i < MAX_KAMAE; i++)
-       {
-               if (creature_ptr->lev >= kamae_shurui[i].min_level)
-               {
-                       sprintf(buf," %c) %-12s  %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
-                       prt(buf, 3+i, 20);
-               }
-       }
-
-       prt("", 1, 0);
-       prt(_("        どの構えをとりますか?", "        Choose Form: "), 1, 14);
-
-       while (TRUE)
-       {
-               choice = inkey();
-
-               if (choice == ESCAPE)
-               {
-                       screen_load();
-                       return FALSE;
-               }
-               else if ((choice == 'a') || (choice == 'A'))
-               {
-                       if (creature_ptr->action == ACTION_KAMAE)
-                       {
-                               set_action(creature_ptr, ACTION_NONE);
-                       }
-                       else
-                               msg_print(_("もともと構えていない。", "You are not assuming a posture."));
-                       screen_load();
-                       return TRUE;
-               }
-               else if ((choice == 'b') || (choice == 'B'))
-               {
-                       new_kamae = 0;
-                       break;
-               }
-               else if (((choice == 'c') || (choice == 'C')) && (creature_ptr->lev > 29))
-               {
-                       new_kamae = 1;
-                       break;
-               }
-               else if (((choice == 'd') || (choice == 'D')) && (creature_ptr->lev > 34))
-               {
-                       new_kamae = 2;
-                       break;
-               }
-               else if (((choice == 'e') || (choice == 'E')) && (creature_ptr->lev > 39))
-               {
-                       new_kamae = 3;
-                       break;
-               }
-       }
-       set_action(creature_ptr, ACTION_KAMAE);
-
-       if (creature_ptr->special_defense & (KAMAE_GENBU << new_kamae))
-       {
-               msg_print(_("構え直した。", "You reassume a posture."));
-       }
-       else
-       {
-               creature_ptr->special_defense &= ~(KAMAE_MASK);
-               creature_ptr->update |= (PU_BONUS);
-               creature_ptr->redraw |= (PR_STATE);
-               msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc);
-               creature_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
-       }
-       creature_ptr->redraw |= PR_STATE;
-       screen_load();
-       return TRUE;
-}
-
-/*!
- * @brief 剣術家の型設定処理
- * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
- */
-static bool choose_kata(player_type *creature_ptr)
-{
-       char choice;
-       int new_kata = 0;
-       int i;
-       char buf[80];
-
-       if (cmd_limit_confused(creature_ptr)) return FALSE;
-
-       if (creature_ptr->stun)
-       {
-               msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
-               return FALSE;
-       }
-
-       if (creature_ptr->afraid)
-       {
-               msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
-               return FALSE;
-       }
-       screen_save();
-       prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
-
-       for (i = 0; i < MAX_KATA; i++)
-       {
-               if (creature_ptr->lev >= kata_shurui[i].min_level)
-               {
-                       sprintf(buf,_(" %c) %sの型    %s", " %c) Form of %-12s  %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
-                       prt(buf, 3+i, 20);
-               }
-       }
-
-       prt("", 1, 0);
-       prt(_("        どの型で構えますか?", "        Choose Form: "), 1, 14);
-
-       while (TRUE)
-       {
-               choice = inkey();
-
-               if (choice == ESCAPE)
-               {
-                       screen_load();
-                       return FALSE;
-               }
-               else if ((choice == 'a') || (choice == 'A'))
-               {
-                       if (creature_ptr->action == ACTION_KATA)
-                       {
-                               set_action(creature_ptr, ACTION_NONE);
-                       }
-                       else
-                               msg_print(_("もともと構えていない。", "You are not assuming posture."));
-                       screen_load();
-                       return TRUE;
-               }
-               else if ((choice == 'b') || (choice == 'B'))
-               {
-                       new_kata = 0;
-                       break;
-               }
-               else if (((choice == 'c') || (choice == 'C')) && (creature_ptr->lev > 29))
-               {
-                       new_kata = 1;
-                       break;
-               }
-               else if (((choice == 'd') || (choice == 'D')) && (creature_ptr->lev > 34))
-               {
-                       new_kata = 2;
-                       break;
-               }
-               else if (((choice == 'e') || (choice == 'E')) && (creature_ptr->lev > 39))
-               {
-                       new_kata = 3;
-                       break;
-               }
-       }
-       set_action(creature_ptr, ACTION_KATA);
-
-       if (creature_ptr->special_defense & (KATA_IAI << new_kata))
-       {
-               msg_print(_("構え直した。", "You reassume a posture."));
-       }
-       else
-       {
-               creature_ptr->special_defense &= ~(KATA_MASK);
-               creature_ptr->update |= (PU_BONUS | PU_MONSTERS);
-               msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
-               creature_ptr->special_defense |= (KATA_IAI << new_kata);
-       }
-       creature_ptr->redraw |= (PR_STATE | PR_STATUS);
-       screen_load();
-       return TRUE;
-}
-
-
-/*!
- * @brief レイシャル・パワー情報のtypedef
- */
-typedef struct power_desc_type power_desc_type;
-
-/*!
- * @brief レイシャル・パワー情報の構造体定義
- */
-struct power_desc_type
-{
-       GAME_TEXT name[MAX_NLEN];      //!<レイシャル名
-       PLAYER_LEVEL level;     //!<体得レベル
-       int cost;
-       int stat;
-       PERCENTAGE fail;
-       int number;
-};
-
-
-/*!
- * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
- * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
- * @return 成功率(%)を返す
- */
-static PERCENTAGE racial_chance(player_type *creature_ptr, power_desc_type *pd_ptr)
-{
-       PLAYER_LEVEL min_level  = pd_ptr->level;
-       PERCENTAGE difficulty = pd_ptr->fail;
-
-       int i;
-       int val;
-       int sum = 0;
-       BASE_STATUS stat = creature_ptr->stat_cur[pd_ptr->stat];
-
-       /* No chance for success */
-       if ((creature_ptr->lev < min_level) || creature_ptr->confused)
-       {
-               return 0;
-       }
-
-       if (difficulty == 0) return 100;
-
-       /* Calculate difficulty */
-       if (creature_ptr->stun)
-       {
-               difficulty += (PERCENTAGE)creature_ptr->stun;
-       }
-       else if (creature_ptr->lev > min_level)
-       {
-               PERCENTAGE lev_adj = (PERCENTAGE)((creature_ptr->lev - min_level) / 3);
-               if (lev_adj > 10) lev_adj = 10;
-               difficulty -= lev_adj;
-       }
-
-       if (difficulty < 5) difficulty = 5;
-
-       /* We only need halfs of the difficulty */
-       difficulty = difficulty / 2;
-
-       for (i = 1; i <= stat; i++)
-       {
-               val = i - difficulty;
-               if (val > 0)
-                       sum += (val <= difficulty) ? val : difficulty;
-       }
-
-       if (difficulty == 0)
-               return (100);
-       else
-               return (((sum * 100) / difficulty) / stat);
-}
-
-
-static int racial_cost;
-
-/*!
- * @brief レイシャル・パワーの発動の判定処理
- * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
- * @return
- * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
- * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
- */
-static int racial_aux(player_type *creature_ptr, power_desc_type *pd_ptr)
-{
-       PLAYER_LEVEL min_level  = pd_ptr->level;
-       int use_stat   = pd_ptr->stat;
-       int difficulty = pd_ptr->fail;
-       int use_hp = 0;
-
-       racial_cost = pd_ptr->cost;
-
-       /* Not enough mana - use hp */
-       if (creature_ptr->csp < racial_cost) use_hp = racial_cost - creature_ptr->csp;
-
-       /* Power is not available yet */
-       if (creature_ptr->lev < min_level)
-       {
-               msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。", 
-                                        "You need to attain level %d to use this power."), min_level);
-
-               free_turn(creature_ptr);
-               return FALSE;
-       }
-
-       if (cmd_limit_confused(creature_ptr))
-       {
-               free_turn(creature_ptr);
-               return FALSE;
-       }
-
-       /* Risk death? */
-       else if (creature_ptr->chp < use_hp)
-       {
-               if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
-               {
-                       free_turn(creature_ptr);
-                       return FALSE;
-               }
-       }
-
-       /* Else attempt to do it! */
-
-       if (difficulty)
-       {
-               if (creature_ptr->stun)
-               {
-                       difficulty += creature_ptr->stun;
-               }
-               else if (creature_ptr->lev > min_level)
-               {
-                       int lev_adj = ((creature_ptr->lev - min_level) / 3);
-                       if (lev_adj > 10) lev_adj = 10;
-                       difficulty -= lev_adj;
-               }
-
-               if (difficulty < 5) difficulty = 5;
-       }
-
-       /* take time and pay the price */
-       take_turn(creature_ptr, 100);
-
-       /* Success? */
-       if (randint1(creature_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
-       {
-               return 1;
-       }
-
-       if (flush_failure) flush();
-       msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
-
-       return -1;
-}
-
-
-/*!
- * @brief レイシャル・パワー発動処理
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param command 発動するレイシャルのID
- * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
- */
-static bool exe_racial_power(player_type *creature_ptr, s32b command)
-{
-       PLAYER_LEVEL plev = creature_ptr->lev;
-       DIRECTION dir = 0;
-
-       if (command <= -3)
-       {
-               switch (creature_ptr->pclass)
-               {
-               case CLASS_WARRIOR:
-               {
-                       return sword_dancing(creature_ptr);
-                       break;
-               }
-               case CLASS_HIGH_MAGE:
-               if (creature_ptr->realm1 == REALM_HEX)
-               {
-                       bool retval = stop_hex_spell(creature_ptr);
-                       if (retval) creature_ptr->energy_use = 10;
-                       return (retval);
-               }
-               case CLASS_MAGE:
-               /* case CLASS_HIGH_MAGE: */
-               case CLASS_SORCERER:
-               {
-                       if (!eat_magic(creature_ptr, creature_ptr->lev * 2)) return FALSE;
-                       break;
-               }
-               case CLASS_PRIEST:
-               {
-                       if (is_good_realm(creature_ptr->realm1))
-                       {
-                               if (!bless_weapon(creature_ptr)) return FALSE;
-                       }
-                       else
-                       {
-                               (void)dispel_monsters(creature_ptr, plev * 4);
-                               turn_monsters(creature_ptr, plev * 4);
-                               banish_monsters(creature_ptr, plev * 4);
-                       }
-                       break;
-               }
-               case CLASS_ROGUE:
-               {
-                       if(!hit_and_away(creature_ptr)) return FALSE;
-                       break;
-               }
-               case CLASS_RANGER:
-               case CLASS_SNIPER:
-               {
-                       msg_print(_("敵を調査した...", "You examine your foes..."));
-                       probing(creature_ptr);
-                       break;
-               }
-               case CLASS_PALADIN:
-               {
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       fire_beam(creature_ptr, is_good_realm(creature_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
-                                 dir, plev * 3);
-                       break;
-               }
-               case CLASS_WARRIOR_MAGE:
-               {
-                       if (command == -3)
-                       {
-                               return comvert_hp_to_mp(creature_ptr);
-                       }
-                       else if (command == -4)
-                       {
-                               return comvert_mp_to_hp(creature_ptr);
-                       }
-                       break;
-               }
-               case CLASS_CHAOS_WARRIOR:
-               {
-                       return confusing_light(creature_ptr);
-                       break;
-               }
-               case CLASS_MONK:
-               {
-                       if (!(empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
-                       {
-                               msg_print(_("素手じゃないとできません。", "You need to be bare hand."));
-                               return FALSE;
-                       }
-                       if (creature_ptr->riding)
-                       {
-                               msg_print(_("乗馬中はできません。", "You need to get off a pet."));
-                               return FALSE;
-                       }
-
-                       if (command == -3)
-                       {
-                               if (!choose_kamae(creature_ptr)) return FALSE;
-                               creature_ptr->update |= (PU_BONUS);
-                       }
-                       else if (command == -4)
-                       {
-                               return double_attack(creature_ptr);
-                       }
-                       break;
-               }
-               case CLASS_MINDCRAFTER:
-               case CLASS_FORCETRAINER:
-               {
-                       return clear_mind(creature_ptr);
-               }
-               case CLASS_TOURIST:
-               {
-                       if (command == -3)
-                       {
-                               if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                               project_length = 1;
-                               fire_beam(creature_ptr, GF_PHOTO, dir, 1);
-                       }
-                       else if (command == -4)
-                       {
-                               if (!identify_fully(creature_ptr, FALSE)) return FALSE;
-                       }
-                       break;
-               }
-               case CLASS_IMITATOR:
-               {
-                       handle_stuff(creature_ptr);
-                       if (!do_cmd_mane(creature_ptr, TRUE)) return FALSE;
-                       break;
-               }
-               case CLASS_BEASTMASTER:
-               {
-                       if (command == -3)
-                       {
-                               if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                               (void)fire_ball_hide(creature_ptr, GF_CHARM_LIVING, dir, creature_ptr->lev, 0);
-                       }
-                       else if (command == -4)
-                       {
-                               project_all_los(creature_ptr, GF_CHARM_LIVING, creature_ptr->lev);
-                       }
-                       break;
-               }
-               case CLASS_ARCHER:
-               {
-                       if (!create_ammo(creature_ptr)) return FALSE;
-                       break;
-               }
-               case CLASS_MAGIC_EATER:
-               {
-                       if (command == -3) {
-                               if (!import_magic_device(creature_ptr)) return FALSE;
-                       } else if (command == -4) {
-                               if (cmd_limit_cast(creature_ptr)) return FALSE;
-                               if (!do_cmd_magic_eater(creature_ptr, FALSE, TRUE)) return FALSE;
-                       }
-                       break;
-               }
-               case CLASS_BARD:
-               {
-                       /* Singing is already stopped */
-                       if (!SINGING_SONG_EFFECT(creature_ptr) && !INTERUPTING_SONG_EFFECT(creature_ptr)) return FALSE;
-
-                       stop_singing(creature_ptr);
-                       creature_ptr->energy_use = 10;
-                       break;
-               }
-               case CLASS_RED_MAGE:
-               {
-                       if (cmd_limit_cast(creature_ptr)) return FALSE;
-                       handle_stuff(creature_ptr);
-                       do_cmd_cast(creature_ptr);
-                       handle_stuff(creature_ptr);
-                       if (!creature_ptr->paralyzed && !cmd_limit_cast(creature_ptr))
-                               do_cmd_cast(creature_ptr);
-                       break;
-               }
-               case CLASS_SAMURAI:
-               {
-                       if (command == -3)
-                       {
-                               concentration(creature_ptr);
-                       }
-                       else if (command == -4)
-                       {
-                               if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
-                               {
-                                       msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
-                                       return FALSE;
-                               }
-                               if (!choose_kata(creature_ptr)) return FALSE;
-                               creature_ptr->update |= (PU_BONUS);
-                       }
-                       break;
-               }
-               case CLASS_BLUE_MAGE:
-               {
-                       if (creature_ptr->action == ACTION_LEARN)
-                       {
-                               set_action(creature_ptr, ACTION_NONE);
-                       }
-                       else
-                       {
-                               set_action(creature_ptr, ACTION_LEARN);
-                       }
-                       free_turn(creature_ptr);
-                       break;
-               }
-               case CLASS_CAVALRY:
-               {
-                       return rodeo(creature_ptr);
-               }
-               case CLASS_BERSERKER:
-               {
-                       if (!recall_player(creature_ptr, randint0(21) + 15)) return FALSE;
-                       break;
-               }
-               case CLASS_SMITH:
-               {
-                       if (creature_ptr->lev > 29)
-                       {
-                               if (!identify_fully(creature_ptr, TRUE)) return FALSE;
-                       }
-                       else
-                       {
-                               if (!ident_spell(creature_ptr, TRUE)) return FALSE;
-                       }
-                       break;
-               }
-               case CLASS_MIRROR_MASTER:
-               {
-                       if (command == -3)
-                       {
-                               /* Explode all mirrors */
-                               remove_all_mirrors(creature_ptr, TRUE);
-                       }
-                       else if (command == -4)
-                       {
-                               return mirror_concentration(creature_ptr);
-                       }
-                       break;
-               }
-               case CLASS_NINJA:
-                       hayagake(creature_ptr);
-                       break;
-               }
-       }
-       else if (creature_ptr->mimic_form)
-       {
-               switch (creature_ptr->mimic_form)
-               {
-               case MIMIC_DEMON:
-               case MIMIC_DEMON_LORD:
-               {
-                       return demonic_breath(creature_ptr);
-               }
-               case MIMIC_VAMPIRE:
-                       vampirism(creature_ptr);
-                       break;
-               }
-       }
-
-       else 
-       {
-
-       switch (creature_ptr->prace)
-       {
-               case RACE_DWARF:
-                       msg_print(_("周囲を調べた。", "You examine your surroundings."));
-                       (void)detect_traps(creature_ptr, DETECT_RAD_DEFAULT, TRUE);
-                       (void)detect_doors(creature_ptr, DETECT_RAD_DEFAULT);
-                       (void)detect_stairs(creature_ptr, DETECT_RAD_DEFAULT);
-                       break;
-
-               case RACE_HOBBIT:
-                       return create_ration(creature_ptr);
-                       break;
-
-               case RACE_GNOME:
-                       msg_print(_("パッ!", "Blink!"));
-                       teleport_player(creature_ptr, 10, 0L);
-                       break;
-
-               case RACE_HALF_ORC:
-                       msg_print(_("勇気を出した。", "You play tough."));
-                       (void)set_afraid(creature_ptr, 0);
-                       break;
-
-               case RACE_HALF_TROLL:
-                       msg_print(_("うがぁぁ!", "RAAAGH!"));
-                       (void)berserk(creature_ptr, 10 + randint1(plev));
-                       break;
-
-               case RACE_AMBERITE:
-                       if (command == -1)
-                       {
-                               msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
-                               reserve_alter_reality(creature_ptr);
-                       }
-                       else if (command == -2)
-                       {
-                               msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
-
-                               (void)true_healing(creature_ptr, 0);
-                               (void)restore_all_status(creature_ptr);
-                               (void)restore_level(creature_ptr);
-                       }
-                       break;
-
-               case RACE_BARBARIAN:
-                       msg_print(_("うぉぉおお!", "Raaagh!"));
-                       (void)berserk(creature_ptr, 10 + randint1(plev));
-                       break;
-
-               case RACE_HALF_OGRE:
-                       msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
-                       explosive_rune(creature_ptr, creature_ptr->y, creature_ptr->x);
-                       break;
-
-               case RACE_HALF_GIANT:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       (void)wall_to_mud(creature_ptr, dir, 20 + randint1(30));
-                       break;
-
-               case RACE_HALF_TITAN:
-                       msg_print(_("敵を調査した...", "You examine your foes..."));
-                       probing(creature_ptr);
-                       break;
-
-               case RACE_CYCLOPS:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
-                       fire_bolt(creature_ptr, GF_MISSILE, dir, (3 * plev) / 2);
-                       break;
-
-               case RACE_YEEK:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       stop_mouth(creature_ptr);
-                       msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
-                       (void)fear_monster(creature_ptr, dir, plev);
-                       break;
-
-               case RACE_KLACKON:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       stop_mouth(creature_ptr);
-                       msg_print(_("酸を吐いた。", "You spit acid."));
-                       if (plev < 25) fire_bolt(creature_ptr, GF_ACID, dir, plev);
-                       else fire_ball(creature_ptr, GF_ACID, dir, plev, 2);
-                       break;
-
-               case RACE_KOBOLD:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
-                       fire_bolt(creature_ptr, GF_POIS, dir, plev);
-                       break;
-
-               case RACE_NIBELUNG:
-                       msg_print(_("周囲を調査した。", "You examine your surroundings."));
-                       (void)detect_traps(creature_ptr, DETECT_RAD_DEFAULT, TRUE);
-                       (void)detect_doors(creature_ptr, DETECT_RAD_DEFAULT);
-                       (void)detect_stairs(creature_ptr, DETECT_RAD_DEFAULT);
-                       break;
-
-               case RACE_DARK_ELF:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
-                       fire_bolt_or_beam(creature_ptr, 10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
-                       break;
-
-               case RACE_DRACONIAN:
-                       return draconian_breath(creature_ptr);
-                       break;
-
-               case RACE_MIND_FLAYER:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
-                       fire_bolt(creature_ptr, GF_PSI, dir, plev);
-                       break;
-
-               case RACE_IMP:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       if (plev >= 30)
-                       {
-                               msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
-                               fire_ball(creature_ptr, GF_FIRE, dir, plev, 2);
-                       }
-                       else
-                       {
-                               msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
-                               fire_bolt(creature_ptr, GF_FIRE, dir, plev);
-                       }
-                       break;
-
-               case RACE_GOLEM:
-                       (void)set_shield(creature_ptr, randint1(20) + 30, FALSE);
-                       break;
-
-               case RACE_SKELETON:
-               case RACE_ZOMBIE:
-                       msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
-                       (void)restore_level(creature_ptr);
-                       break;
-
-               case RACE_VAMPIRE:
-                       vampirism(creature_ptr);
-                       break;
-
-               case RACE_SPECTRE:
-                       if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
-                       stop_mouth(creature_ptr);
-                       msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
-                       (void)fear_monster(creature_ptr, dir, plev);
-                       break;
-
-               case RACE_SPRITE:
-                       msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
-                       if (plev < 25) sleep_monsters_touch(creature_ptr);
-                       else (void)sleep_monsters(creature_ptr, plev);
-                       break;
-
-               case RACE_DEMON:
-                       return demonic_breath(creature_ptr); 
-                       break;
-
-               case RACE_KUTAR:
-                       (void)set_tsubureru(creature_ptr, randint1(20) + 30, FALSE);
-                       break;
-
-               case RACE_ANDROID:
-                       return android_inside_weapon(creature_ptr);
-                       break;
-
-               default:
-                       msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
-                       free_turn(creature_ptr);
-       }
-       }
-
-       return TRUE;
-}
-
-
-/*!
- * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
- * @return なし
- */
-void do_cmd_racial_power(player_type *creature_ptr)
-{
-       power_desc_type power_desc[36];
-       int num;
-       COMMAND_CODE i = 0;
-       int ask = TRUE;
-       PLAYER_LEVEL lvl = creature_ptr->lev;
-       bool            flag, redraw, cast = FALSE;
-       bool            warrior = ((creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
-       char            choice;
-       char            out_val[160];
-       int menu_line = (use_menu ? 1 : 0);
-
-       if (creature_ptr->wild_mode) return;
-
-       for (num = 0; num < 36; num++)
-       {
-               strcpy(power_desc[num].name, "");
-               power_desc[num].number = 0;
-       }
-
-       num = 0;
-
-       if (cmd_limit_confused(creature_ptr))
-       {
-               free_turn(creature_ptr);
-               return;
-       }
-
-       if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
-       {
-               set_action(creature_ptr, ACTION_NONE);
-       }
-
-       switch (creature_ptr->pclass)
-       {
-       case CLASS_WARRIOR:
-       {
-               strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
-               power_desc[num].level = 40;
-               power_desc[num].cost = 75;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 35;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_HIGH_MAGE:
-               if (creature_ptr->realm1 == REALM_HEX)
-               {
-                       strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling"));
-                       power_desc[num].level = 1;
-                       power_desc[num].cost = 0;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 0;
-                       power_desc[num++].number = -3;
-                       break;
-               }
-       case CLASS_MAGE:
-               /* case CLASS_HIGH_MAGE: */
-       case CLASS_SORCERER:
-       {
-               strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
-               power_desc[num].level = 25;
-               power_desc[num].cost = 1;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 25;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_PRIEST:
-       {
-               if (is_good_realm(creature_ptr->realm1))
-               {
-                       strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
-                       power_desc[num].level = 35;
-                       power_desc[num].cost = 70;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 50;
-                       power_desc[num++].number = -3;
-               }
-               else
-               {
-                       strcpy(power_desc[num].name, _("召魂", "Evocation"));
-                       power_desc[num].level = 42;
-                       power_desc[num].cost = 40;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 35;
-                       power_desc[num++].number = -3;
-               }
-               break;
-       }
-       case CLASS_ROGUE:
-       {
-               strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
-               power_desc[num].level = 8;
-               power_desc[num].cost = 12;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 14;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_RANGER:
-       case CLASS_SNIPER:
-       {
-               strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
-               power_desc[num].level = 15;
-               power_desc[num].cost = 20;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 12;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_PALADIN:
-       {
-               if (is_good_realm(creature_ptr->realm1))
-               {
-                       strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
-                       power_desc[num].level = 30;
-                       power_desc[num].cost = 30;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 30;
-                       power_desc[num++].number = -3;
-               }
-               else
-               {
-                       strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
-                       power_desc[num].level = 30;
-                       power_desc[num].cost = 30;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 30;
-                       power_desc[num++].number = -3;
-               }
-               break;
-       }
-       case CLASS_WARRIOR_MAGE:
-       {
-               strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
-               power_desc[num].level = 25;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 10;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
-               power_desc[num].level = 25;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 10;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_CHAOS_WARRIOR:
-       {
-               strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
-               power_desc[num].level = 40;
-               power_desc[num].cost = 50;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 25;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_MONK:
-       {
-               strcpy(power_desc[num].name, _("構える", "Assume a Posture"));
-               power_desc[num].level = 25;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
-               power_desc[num].level = 30;
-               power_desc[num].cost = 30;
-               power_desc[num].stat = A_STR;
-               power_desc[num].fail = 20;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_MINDCRAFTER:
-       case CLASS_FORCETRAINER:
-       {
-               strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
-               power_desc[num].level = 15;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_WIS;
-               power_desc[num].fail = 10;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_TOURIST:
-       {
-               strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
-               power_desc[num].level = 25;
-               power_desc[num].cost = 20;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 20;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_IMITATOR:
-       {
-               strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
-               power_desc[num].level = 30;
-               power_desc[num].cost = 100;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 30;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_BEASTMASTER:
-       {
-               strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = (creature_ptr->lev + 3) / 4;
-               power_desc[num].stat = A_CHR;
-               power_desc[num].fail = 10;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
-               power_desc[num].level = 30;
-               power_desc[num].cost = (creature_ptr->lev + 20) / 2;
-               power_desc[num].stat = A_CHR;
-               power_desc[num].fail = 10;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_ARCHER:
-       {
-               strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_MAGIC_EATER:
-       {
-               strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
-               power_desc[num].level = 10;
-               power_desc[num].cost = 10 + (lvl - 10) / 2;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_BARD:
-       {
-               strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_CHR;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_RED_MAGE:
-       {
-               strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
-               power_desc[num].level = 48;
-               power_desc[num].cost = 20;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_SAMURAI:
-       {
-               strcpy(power_desc[num].name, _("気合いため", "Concentration"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_WIS;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("型", "Assume a Posture"));
-               power_desc[num].level = 25;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_BLUE_MAGE:
-       {
-               strcpy(power_desc[num].name, _("ラーニング", "Learning"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_CAVALRY:
-       {
-               strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
-               power_desc[num].level = 10;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_STR;
-               power_desc[num].fail = 10;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_BERSERKER:
-       {
-               strcpy(power_desc[num].name, _("帰還", "Recall"));
-               power_desc[num].level = 10;
-               power_desc[num].cost = 10;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 20;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_MIRROR_MASTER:
-       {
-               strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
-               power_desc[num].level = 1;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-
-               strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
-               power_desc[num].level = 30;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 20;
-               power_desc[num++].number = -4;
-               break;
-       }
-       case CLASS_SMITH:
-       {
-               strcpy(power_desc[num].name, _("目利き", "Judgment"));
-               power_desc[num].level = 5;
-               power_desc[num].cost = 15;
-               power_desc[num].stat = A_INT;
-               power_desc[num].fail = 20;
-               power_desc[num++].number = -3;
-               break;
-       }
-       case CLASS_NINJA:
-       {
-               strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
-               power_desc[num].level = 20;
-               power_desc[num].cost = 0;
-               power_desc[num].stat = A_DEX;
-               power_desc[num].fail = 0;
-               power_desc[num++].number = -3;
-               break;
-       }
-       default:
-               strcpy(power_desc[0].name, _("(なし)", "(none)"));
-       }
-
-       if (creature_ptr->mimic_form)
-       {
-               switch (creature_ptr->mimic_form)
-               {
-               case MIMIC_DEMON:
-               case MIMIC_DEMON_LORD:
-                       sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 10 + lvl / 3;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 20;
-                       power_desc[num++].number = -1;
-                       break;
-               case MIMIC_VAMPIRE:
-                       strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
-                       power_desc[num].level = 2;
-                       power_desc[num].cost = 1 + (lvl / 3);
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 9;
-                       power_desc[num++].number = -1;
-                       break;
-               }
-       }
-       else
-       {
-               switch (creature_ptr->prace)
-               {
-               case RACE_DWARF:
-                       strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
-                       power_desc[num].level = 5;
-                       power_desc[num].cost = 5;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_NIBELUNG:
-                       strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
-                       power_desc[num].level = 10;
-                       power_desc[num].cost = 5;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 10;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_HOBBIT:
-                       strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 10;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 10;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_GNOME:
-                       sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
-                       power_desc[num].level = 5;
-                       power_desc[num].cost = 5;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_HALF_ORC:
-                       strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
-                       power_desc[num].level = 3;
-                       power_desc[num].cost = 5;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = warrior ? 5 : 10;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_HALF_TROLL:
-                       strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
-                       power_desc[num].level = 10;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = warrior ? 6 : 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_BARBARIAN:
-                       strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
-                       power_desc[num].level = 8;
-                       power_desc[num].cost = 10;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = warrior ? 6 : 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_AMBERITE:
-                       strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
-                       power_desc[num].level = 30;
-                       power_desc[num].cost = 50;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 50;
-                       power_desc[num++].number = -1;
-
-                       strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
-                       power_desc[num].level = 40;
-                       power_desc[num].cost = 75;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 50;
-                       power_desc[num++].number = -2;
-                       break;
-               case RACE_HALF_OGRE:
-                       strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
-                       power_desc[num].level = 25;
-                       power_desc[num].cost = 35;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_HALF_GIANT:
-                       strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
-                       power_desc[num].level = 20;
-                       power_desc[num].cost = 10;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_HALF_TITAN:
-                       strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 10;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_CYCLOPS:
-                       sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
-                       power_desc[num].level = 20;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_YEEK:
-                       strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 10;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_SPECTRE:
-                       strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
-                       power_desc[num].level = 4;
-                       power_desc[num].cost = 6;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 3;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_KLACKON:
-                       sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
-                       power_desc[num].level = 9;
-                       power_desc[num].cost = 9;
-                       power_desc[num].stat = A_DEX;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_KOBOLD:
-                       sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
-                       power_desc[num].level = 12;
-                       power_desc[num].cost = 8;
-                       power_desc[num].stat = A_DEX;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_DARK_ELF:
-                       sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
-                       power_desc[num].level = 2;
-                       power_desc[num].cost = 2;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 9;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_DRACONIAN:
-                       sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
-                       power_desc[num].level = 1;
-                       power_desc[num].cost = lvl;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_MIND_FLAYER:
-                       sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_IMP:
-                       sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
-                       power_desc[num].level = 9;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_GOLEM:
-                       strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
-                       power_desc[num].level = 20;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 8;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_SKELETON:
-               case RACE_ZOMBIE:
-                       strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
-                       power_desc[num].level = 30;
-                       power_desc[num].cost = 30;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 18;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_VAMPIRE:
-                       strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
-                       power_desc[num].level = 2;
-                       power_desc[num].cost = 1 + (lvl / 3);
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 9;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_SPRITE:
-                       strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
-                       power_desc[num].level = 12;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_DEMON:
-                       sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 10 + lvl / 3;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 20;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_KUTAR:
-                       strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
-                       power_desc[num].level = 20;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_CHR;
-                       power_desc[num].fail = 8;
-                       power_desc[num++].number = -1;
-                       break;
-               case RACE_ANDROID:
-                       if (creature_ptr->lev < 10)
-                       {
-                               strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
-                               power_desc[num].level = 1;
-                               power_desc[num].cost = 7;
-                               power_desc[num].fail = 8;
-                       }
-                       else if (creature_ptr->lev < 25)
-                       {
-                               strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
-                               power_desc[num].level = 10;
-                               power_desc[num].cost = 13;
-                               power_desc[num].fail = 10;
-                       }
-                       else if (creature_ptr->lev < 35)
-                       {
-                               strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
-                               power_desc[num].level = 25;
-                               power_desc[num].cost = 26;
-                               power_desc[num].fail = 12;
-                       }
-                       else if (creature_ptr->lev < 45)
-                       {
-                               strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
-                               power_desc[num].level = 35;
-                               power_desc[num].cost = 40;
-                               power_desc[num].fail = 15;
-                       }
-                       else
-                       {
-                               strcpy(power_desc[num].name, _("ロケット", "Rocket"));
-                               power_desc[num].level = 45;
-                               power_desc[num].cost = 60;
-                               power_desc[num].fail = 18;
-                       }
-                       power_desc[num].stat = A_STR;
-                       power_desc[num++].number = -1;
-                       break;
-               default:
-               {
-                       break;
-               }
-               }
-       }
-
-       if (creature_ptr->muta1)
-       {
-               if (creature_ptr->muta1 & MUT1_SPIT_ACID)
-               {
-                       strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
-                       power_desc[num].level = 9;
-                       power_desc[num].cost = 9;
-                       power_desc[num].stat = A_DEX;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = MUT1_SPIT_ACID;
-               }
-
-               if (creature_ptr->muta1 & MUT1_BR_FIRE)
-               {
-                       strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
-                       power_desc[num].level = 20;
-                       power_desc[num].cost = lvl;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 18;
-                       power_desc[num++].number = MUT1_BR_FIRE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_HYPN_GAZE)
-               {
-                       strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
-                       power_desc[num].level = 12;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_CHR;
-                       power_desc[num].fail = 18;
-                       power_desc[num++].number = MUT1_HYPN_GAZE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_TELEKINES)
-               {
-                       strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
-                       power_desc[num].level = 9;
-                       power_desc[num].cost = 9;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = MUT1_TELEKINES;
-               }
-
-               if (creature_ptr->muta1 & MUT1_VTELEPORT)
-               {
-                       strcpy(power_desc[num].name, _("テレポート", "Teleport"));
-                       power_desc[num].level = 7;
-                       power_desc[num].cost = 7;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = MUT1_VTELEPORT;
-               }
-
-               if (creature_ptr->muta1 & MUT1_MIND_BLST)
-               {
-                       strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
-                       power_desc[num].level = 5;
-                       power_desc[num].cost = 3;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = MUT1_MIND_BLST;
-               }
-
-               if (creature_ptr->muta1 & MUT1_RADIATION)
-               {
-                       strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = MUT1_RADIATION;
-               }
-
-               if (creature_ptr->muta1 & MUT1_VAMPIRISM)
-               {
-                       strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
-                       power_desc[num].level = 2;
-                       power_desc[num].cost = (1 + (lvl / 3));
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 9;
-                       power_desc[num++].number = MUT1_VAMPIRISM;
-               }
-
-               if (creature_ptr->muta1 & MUT1_SMELL_MET)
-               {
-                       strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
-                       power_desc[num].level = 3;
-                       power_desc[num].cost = 2;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = MUT1_SMELL_MET;
-               }
-
-               if (creature_ptr->muta1 & MUT1_SMELL_MON)
-               {
-                       strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
-                       power_desc[num].level = 5;
-                       power_desc[num].cost = 4;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = MUT1_SMELL_MON;
-               }
-
-               if (creature_ptr->muta1 & MUT1_BLINK)
-               {
-                       strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
-                       power_desc[num].level = 3;
-                       power_desc[num].cost = 3;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = MUT1_BLINK;
-               }
-
-               if (creature_ptr->muta1 & MUT1_EAT_ROCK)
-               {
-                       strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
-                       power_desc[num].level = 8;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 18;
-                       power_desc[num++].number = MUT1_EAT_ROCK;
-               }
-
-               if (creature_ptr->muta1 & MUT1_SWAP_POS)
-               {
-                       strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
-                       power_desc[num].level = 15;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_DEX;
-                       power_desc[num].fail = 16;
-                       power_desc[num++].number = MUT1_SWAP_POS;
-               }
-
-               if (creature_ptr->muta1 & MUT1_SHRIEK)
-               {
-                       strcpy(power_desc[num].name, _("叫び", "Shriek"));
-                       power_desc[num].level = 20;
-                       power_desc[num].cost = 14;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 16;
-                       power_desc[num++].number = MUT1_SHRIEK;
-               }
-
-               if (creature_ptr->muta1 & MUT1_ILLUMINE)
-               {
-                       strcpy(power_desc[num].name, _("照明", "Illuminate"));
-                       power_desc[num].level = 3;
-                       power_desc[num].cost = 2;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 10;
-                       power_desc[num++].number = MUT1_ILLUMINE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_DET_CURSE)
-               {
-                       strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
-                       power_desc[num].level = 7;
-                       power_desc[num].cost = 14;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = MUT1_DET_CURSE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_BERSERK)
-               {
-                       strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
-                       power_desc[num].level = 8;
-                       power_desc[num].cost = 8;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = MUT1_BERSERK;
-               }
-
-               if (creature_ptr->muta1 & MUT1_POLYMORPH)
-               {
-                       strcpy(power_desc[num].name, _("変身", "Polymorph"));
-                       power_desc[num].level = 18;
-                       power_desc[num].cost = 20;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 18;
-                       power_desc[num++].number = MUT1_POLYMORPH;
-               }
-
-               if (creature_ptr->muta1 & MUT1_MIDAS_TCH)
-               {
-                       strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
-                       power_desc[num].level = 10;
-                       power_desc[num].cost = 5;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = MUT1_MIDAS_TCH;
-               }
-
-               if (creature_ptr->muta1 & MUT1_GROW_MOLD)
-               {
-                       strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
-                       power_desc[num].level = 1;
-                       power_desc[num].cost = 6;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = MUT1_GROW_MOLD;
-               }
-
-               if (creature_ptr->muta1 & MUT1_RESIST)
-               {
-                       strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
-                       power_desc[num].level = 10;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 12;
-                       power_desc[num++].number = MUT1_RESIST;
-               }
-
-               if (creature_ptr->muta1 & MUT1_EARTHQUAKE)
-               {
-                       strcpy(power_desc[num].name, _("地震", "Earthquake"));
-                       power_desc[num].level = 12;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = 16;
-                       power_desc[num++].number = MUT1_EARTHQUAKE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_EAT_MAGIC)
-               {
-                       strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
-                       power_desc[num].level = 17;
-                       power_desc[num].cost = 1;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = MUT1_EAT_MAGIC;
-               }
-
-               if (creature_ptr->muta1 & MUT1_WEIGH_MAG)
-               {
-                       strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
-                       power_desc[num].level = 6;
-                       power_desc[num].cost = 6;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 10;
-                       power_desc[num++].number = MUT1_WEIGH_MAG;
-               }
-
-               if (creature_ptr->muta1 & MUT1_STERILITY)
-               {
-                       strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
-                       power_desc[num].level = 12;
-                       power_desc[num].cost = 23;
-                       power_desc[num].stat = A_CHR;
-                       power_desc[num].fail = 15;
-                       power_desc[num++].number = MUT1_STERILITY;
-               }
-
-               if (creature_ptr->muta1 & MUT1_HIT_AND_AWAY)
-               {
-                       strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
-                       power_desc[num].level = 10;
-                       power_desc[num].cost = 12;
-                       power_desc[num].stat = A_DEX;
-                       power_desc[num].fail = 14;
-                       power_desc[num++].number = MUT1_HIT_AND_AWAY;
-               }
-
-               if (creature_ptr->muta1 & MUT1_DAZZLE)
-               {
-                       strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
-                       power_desc[num].level = 7;
-                       power_desc[num].cost = 15;
-                       power_desc[num].stat = A_CHR;
-                       power_desc[num].fail = 8;
-                       power_desc[num++].number = MUT1_DAZZLE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_LASER_EYE)
-               {
-                       strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
-                       power_desc[num].level = 7;
-                       power_desc[num].cost = 10;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 9;
-                       power_desc[num++].number = MUT1_LASER_EYE;
-               }
-
-               if (creature_ptr->muta1 & MUT1_RECALL)
-               {
-                       strcpy(power_desc[num].name, _("帰還", "Recall"));
-                       power_desc[num].level = 17;
-                       power_desc[num].cost = 50;
-                       power_desc[num].stat = A_INT;
-                       power_desc[num].fail = 16;
-                       power_desc[num++].number = MUT1_RECALL;
-               }
-
-               if (creature_ptr->muta1 & MUT1_BANISH)
-               {
-                       strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
-                       power_desc[num].level = 25;
-                       power_desc[num].cost = 25;
-                       power_desc[num].stat = A_WIS;
-                       power_desc[num].fail = 18;
-                       power_desc[num++].number = MUT1_BANISH;
-               }
-
-               if (creature_ptr->muta1 & MUT1_COLD_TOUCH)
-               {
-                       strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
-                       power_desc[num].level = 2;
-                       power_desc[num].cost = 2;
-                       power_desc[num].stat = A_CON;
-                       power_desc[num].fail = 11;
-                       power_desc[num++].number = MUT1_COLD_TOUCH;
-               }
-
-               if (creature_ptr->muta1 & MUT1_LAUNCHER)
-               {
-                       strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
-                       power_desc[num].level = 1;
-                       power_desc[num].cost = lvl;
-                       power_desc[num].stat = A_STR;
-                       power_desc[num].fail = 6;
-                       /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
-                       power_desc[num++].number = 3;
-               }
-       }
-
-       flag = FALSE;
-       redraw = FALSE;
-
-       (void)strnfmt(out_val, 78,
-               _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
-               I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
-
-       if (!repeat_pull(&i) || i < 0 || i >= num) {
-               if (use_menu) screen_save();
-
-               choice = (always_show_list || use_menu) ? ESCAPE : 1;
-               while (!flag)
-               {
-                       if (choice == ESCAPE) choice = ' ';
-                       else if (!get_com(out_val, &choice, FALSE))break;
-
-                       if (use_menu && choice != ' ')
-                       {
-                               switch (choice)
-                               {
-                               case '0':
-                               {
-                                       screen_load();
-                                       free_turn(creature_ptr);
-                                       return;
-                               }
-
-                               case '8':
-                               case 'k':
-                               case 'K':
-                               {
-                                       menu_line += (num - 1);
-                                       break;
-                               }
-
-                               case '2':
-                               case 'j':
-                               case 'J':
-                               {
-                                       menu_line++;
-                                       break;
-                               }
-
-                               case '6':
-                               case 'l':
-                               case 'L':
-                               case '4':
-                               case 'h':
-                               case 'H':
-                               {
-                                       if (menu_line > 18)
-                                               menu_line -= 18;
-                                       else if (menu_line + 18 <= num)
-                                               menu_line += 18;
-                                       break;
-                               }
-
-                               case 'x':
-                               case 'X':
-                               case '\r':
-                               {
-                                       i = menu_line - 1;
-                                       ask = FALSE;
-                                       break;
-                               }
-                               }
-                               if (menu_line > num) menu_line -= num;
-                       }
-                       /* Request redraw */
-                       if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
-                       {
-                               /* Show the list */
-                               if (!redraw || use_menu)
-                               {
-                                       byte y = 1, x = 0;
-                                       int ctr = 0;
-                                       char dummy[80];
-                                       char letter;
-                                       TERM_LEN x1, y1;
-
-                                       strcpy(dummy, "");
-                                       redraw = TRUE;
-                                       if (!use_menu) screen_save();
-
-                                       /* Print header(s) */
-                                       if (num < 18)
-                                               prt(_("                            Lv   MP 失率", "                            Lv Cost Fail"), y++, x);
-                                       else
-                                               prt(_("                            Lv   MP 失率                            Lv   MP 失率",
-                                                       "                            Lv Cost Fail                            Lv Cost Fail"), y++, x);
-
-
-                                       /* Print list */
-                                       while (ctr < num)
-                                       {
-                                               x1 = ((ctr < 18) ? x : x + 40);
-                                               y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
-
-                                               if (use_menu)
-                                               {
-                                                       if (ctr == (menu_line - 1)) strcpy(dummy, _(" 》 ", " >  "));
-                                                       else strcpy(dummy, "    ");
-                                               }
-                                               else
-                                               {
-                                                       /* letter/number for power selection */
-                                                       if (ctr < 26)
-                                                               letter = I2A(ctr);
-                                                       else
-                                                               letter = '0' + ctr - 26;
-                                                       sprintf(dummy, " %c) ", letter);
-                                               }
-                                               strcat(dummy, format("%-23.23s %2d %4d %3d%%",
-                                                       power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
-                                                       100 - racial_chance(creature_ptr, &power_desc[ctr])));
-                                               prt(dummy, y1, x1);
-                                               ctr++;
-                                       }
-                               }
-
-                               /* Hide the list */
-                               else
-                               {
-                                       /* Hide list */
-                                       redraw = FALSE;
-                                       screen_load();
-                               }
-
-                               /* Redo asking */
-                               continue;
-                       }
-
-                       if (!use_menu)
-                       {
-                               if (choice == '\r' && num == 1)
-                               {
-                                       choice = 'a';
-                               }
-
-                               if (isalpha(choice))
-                               {
-                                       /* Note verify */
-                                       ask = (isupper(choice));
-
-                                       /* Lowercase */
-                                       if (ask) choice = (char)tolower(choice);
-
-                                       /* Extract request */
-                                       i = (islower(choice) ? A2I(choice) : -1);
-                               }
-                               else
-                               {
-                                       ask = FALSE; /* Can't uppercase digits */
-
-                                       i = choice - '0' + 26;
-                               }
-                       }
-
-                       /* Totally Illegal */
-                       if ((i < 0) || (i >= num))
-                       {
-                               bell();
-                               continue;
-                       }
-
-                       /* Verify it */
-                       if (ask)
-                       {
-                               char tmp_val[160];
-
-                               /* Prompt */
-                               (void)strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
-
-                               /* Belay that order */
-                               if (!get_check(tmp_val)) continue;
-                       }
-
-                       /* Stop the loop */
-                       flag = TRUE;
-               }
-               if (redraw) screen_load();
-
-               /* Abort if needed */
-               if (!flag)
-               {
-                       free_turn(creature_ptr);
-                       return;
-               }
-               repeat_push(i);
-       } /*if (!repeat_pull(&i) || ...)*/
-       switch (racial_aux(creature_ptr, &power_desc[i]))
-       {
-       case 1:
-               if (power_desc[i].number < 0)
-                       cast = exe_racial_power(creature_ptr, power_desc[i].number);
-               else
-                       cast = exe_mutation_power(creature_ptr, power_desc[i].number);
-               break;
-       case 0:
-               cast = FALSE;
-               break;
-       case -1:
-               cast = TRUE;
-               break;
-       }
-
-       if (cast)
-       {
-               if (racial_cost)
-               {
-                       int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
-
-                       /* If mana is not enough, player consumes hit point! */
-                       if (creature_ptr->csp < actual_racial_cost)
-                       {
-                               actual_racial_cost -= creature_ptr->csp;
-                               creature_ptr->csp = 0;
-                               take_hit(creature_ptr, DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
-                       }
-                       else creature_ptr->csp -= actual_racial_cost;
-
-                       creature_ptr->redraw |= (PR_HP | PR_MANA);
-                       creature_ptr->window |= (PW_PLAYER | PW_SPELL);
-               }
-       }
-       else free_turn(creature_ptr);
-
-       /* Success */
-       return;
-}