* @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
* @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
*/
-concptr do_daemon_spell(SPELL_IDX spell, BIT_FLAGS mode)
+concptr do_daemon_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
{
bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
DIRECTION dir;
- PLAYER_LEVEL plev = p_ptr->lev;
+ PLAYER_LEVEL plev = caster_ptr->lev;
switch (spell)
{
if (cast)
{
- set_blessed(p_ptr, randint1(base) + base, FALSE);
+ set_blessed(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- set_oppose_fire(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
{
if (cast)
{
- if (!summon_specific(-1, p_ptr->y, p_ptr->x, (plev * 3) / 2, SUMMON_MANES, (PM_ALLOW_GROUP | PM_FORCE_PET)))
+ if (!summon_specific(-1, caster_ptr->y, caster_ptr->x, (plev * 3) / 2, SUMMON_MANES, (PM_ALLOW_GROUP | PM_FORCE_PET)))
{
msg_print(_("古代の死霊は現れなかった。", "No Manes arrive."));
}
POSITION rad = (plev < 30) ? 2 : 3;
int base;
- if (IS_WIZARD_CLASS(p_ptr))
+ if (IS_WIZARD_CLASS(caster_ptr))
base = plev + plev / 2;
else
base = plev + plev / 4;
if (cast)
{
- set_tim_res_nether(randint1(base) + base, FALSE);
+ set_tim_res_nether(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- set_tim_esp(p_ptr, randint1(sides) + base, FALSE);
+ set_tim_esp(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
{
TIME_EFFECT dur = randint1(base) + base;
- set_oppose_fire(p_ptr, dur, FALSE);
- set_oppose_cold(p_ptr, dur, FALSE);
- set_tim_sh_fire(p_ptr, dur, FALSE);
- set_afraid(p_ptr, 0);
+ set_oppose_fire(caster_ptr, dur, FALSE);
+ set_oppose_cold(caster_ptr, dur, FALSE);
+ set_tim_sh_fire(caster_ptr, dur, FALSE);
+ set_afraid(caster_ptr, 0);
break;
}
}
if (cast)
{
- set_mimic(p_ptr, base + randint1(base), MIMIC_DEMON, FALSE);
+ set_mimic(caster_ptr, base + randint1(base), MIMIC_DEMON, FALSE);
}
}
break;
if (cast)
{
- set_tim_res_time(p_ptr, randint1(base) + base, FALSE);
+ set_tim_res_time(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (!get_aim_dir(&dir)) return NULL;
fire_ball_hide(GF_BLOOD_CURSE, dir, dam, rad);
- take_hit(DAMAGE_USELIFE, 20 + randint1(30), _("血の呪い", "Blood curse"), -1);
+ take_hit(caster_ptr, DAMAGE_USELIFE, 20 + randint1(30), _("血の呪い", "Blood curse"), -1);
}
}
break;
if (cast)
{
- set_mimic(p_ptr, base + randint1(base), MIMIC_DEMON_LORD, FALSE);
+ set_mimic(caster_ptr, base + randint1(base), MIMIC_DEMON_LORD, FALSE);
}
}
break;