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[Refactor] #38997 project_all_los() に player_type * 引数を追加. / Add player_type * argume...
[hengband/hengband.git] / src / realm-hissatsu.c
index 4af93f4..859047e 100644 (file)
@@ -626,7 +626,7 @@ concptr do_hissatsu_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mo
                if (cast)
                {
                        msg_print(_("雄叫びをあげた!", "You roar out!"));
-                       project_all_los(GF_SOUND, randint1(plev * 3));
+                       project_all_los(caster_ptr, GF_SOUND, randint1(plev * 3));
                        aggravate_monsters(0);
                }
                break;
@@ -744,9 +744,9 @@ concptr do_hissatsu_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mo
                if (cast)
                {
                        msg_print(_("武器を不規則に揺らした...", "You irregularly wave your weapon..."));
-                       project_all_los(GF_ENGETSU, plev * 4);
-                       project_all_los(GF_ENGETSU, plev * 4);
-                       project_all_los(GF_ENGETSU, plev * 4);
+                       project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
+                       project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
+                       project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
                }
                break;