if (cast)
{
msg_print(_("雄叫びをあげた!", "You roar out!"));
- project_all_los(GF_SOUND, randint1(plev * 3));
+ project_all_los(caster_ptr, GF_SOUND, randint1(plev * 3));
aggravate_monsters(0);
}
break;
if (cast)
{
msg_print(_("武器を不規則に揺らした...", "You irregularly wave your weapon..."));
- project_all_los(GF_ENGETSU, plev * 4);
- project_all_los(GF_ENGETSU, plev * 4);
- project_all_los(GF_ENGETSU, plev * 4);
+ project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
+ project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
+ project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
}
break;