{\r
int dice = 2;\r
int sides = 10;\r
-\r
if (info) return info_heal(dice, sides, 0);\r
-\r
- if (cast)\r
- {\r
- hp_player(damroll(dice, sides));\r
- set_cut(p_ptr->cut - 10);\r
- }\r
+ if (cast) (void)cure_light_wound(dice, sides); \r
}\r
break;\r
\r