-extern bool build_type16(void);\r
-\r
-/* Minimum & maximum town size */\r
-#define MIN_TOWN_WID ((MAX_WID / 3) / 2)\r
-#define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)\r
-#define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)\r
-#define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)\r
-\r
-/* Struct for build underground buildings */\r
-typedef struct\r
-{\r
- POSITION y0, x0; /* North-west corner (relative) */\r
- POSITION y1, x1; /* South-east corner (relative) */\r
-}\r
-ugbldg_type;\r
-\r
-ugbldg_type *ugbldg;\r
+extern bool build_type16(void);
+
+/* Minimum & maximum town size */
+#define MIN_TOWN_WID ((MAX_WID / 3) / 2)
+#define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)
+#define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)
+#define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)
+
+/* Struct for build underground buildings */
+typedef struct
+{
+ POSITION y0, x0; /* North-west corner (relative) */
+ POSITION y1, x1; /* South-east corner (relative) */
+}
+ugbldg_type;
+
+ugbldg_type *ugbldg;