light = done = FALSE;\r
room = TRUE;\r
\r
- if ((dun_level <= randint1(25)) && !(d_info[dungeon_type].flags1 & DF1_DARKNESS)) light = TRUE;\r
+ if ((dun_level <= randint1(25)) && !(d_info[dungeon_idx].flags1 & DF1_DARKNESS)) light = TRUE;\r
\r
while (!done)\r
{\r