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[Refactor] #38997 place_inner_grid() を削除し、place_grid() に統合 / Removed place_inner_grid...
[hengband/hengband.git] / src / rooms-pitnest.c
index 702991b..386b76c 100644 (file)
@@ -387,17 +387,17 @@ bool build_type5(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
        }
 
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
        }
        for (y = y1; y <= y2; y++)
        {
@@ -595,16 +595,16 @@ bool build_type6(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_inner_grid(g_ptr);
+               place_grid(g_ptr, inner);
        }
        for (y = y1; y <= y2; y++)
        {
@@ -873,7 +873,7 @@ bool build_type13(player_type *player_ptr)
                for (x = x1 - 1; x <= x2 + 1; x++)
                {
                        g_ptr = &floor_ptr->grid_array[y][x];
-                       place_inner_grid(g_ptr);
+                       place_grid(g_ptr, inner);
                        g_ptr->info |= (CAVE_ROOM);
                }
        }