\r
cave_type *c_ptr;\r
\r
- int cur_nest_type = pick_vault_type(nest_types, d_info[dungeon_type].nest);\r
+ int cur_nest_type = pick_vault_type(nest_types, d_info[dungeon_idx].nest);\r
vault_aux_type *n_ptr;\r
\r
/* No type available */\r
\r
cave_type *c_ptr;\r
\r
- int cur_pit_type = pick_vault_type(pit_types, d_info[dungeon_type].pit);\r
+ int cur_pit_type = pick_vault_type(pit_types, d_info[dungeon_idx].pit);\r
vault_aux_type *n_ptr;\r
\r
/* No type available */\r
\r
cave_type *c_ptr;\r
\r
- int cur_pit_type = pick_vault_type(pit_types, d_info[dungeon_type].pit);\r
+ int cur_pit_type = pick_vault_type(pit_types, d_info[dungeon_idx].pit);\r
vault_aux_type *n_ptr;\r
\r
/* Only in Angband */\r
- if (dungeon_type != DUNGEON_ANGBAND) return FALSE;\r
+ if (dungeon_idx != DUNGEON_ANGBAND) return FALSE;\r
\r
/* No type available */\r
if (cur_pit_type < 0) return FALSE;\r