for (y = y1 - 1; y <= y2 + 1; y++)
{
g_ptr = &floor_ptr->grid_array[y][x1 - 1];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
g_ptr = &floor_ptr->grid_array[y][x2 + 1];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
}
for (x = x1 - 1; x <= x2 + 1; x++)
{
g_ptr = &floor_ptr->grid_array[y1 - 1][x];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
g_ptr = &floor_ptr->grid_array[y2 + 1][x];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
}
for (y = y1 - 1; y <= y2 + 1; y++)
{
g_ptr = &floor_ptr->grid_array[y][x1 - 1];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
g_ptr = &floor_ptr->grid_array[y][x2 + 1];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
}
for (x = x1 - 1; x <= x2 + 1; x++)
{
g_ptr = &floor_ptr->grid_array[y1 - 1][x];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
g_ptr = &floor_ptr->grid_array[y2 + 1][x];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
}
/* Advance to the center room */
for (y = y1 - 1; y <= y2 + 1; y++)
{
g_ptr = &floor_ptr->grid_array[y][x1 - 1];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
g_ptr = &floor_ptr->grid_array[y][x2 + 1];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
}
for (x = x1 - 1; x <= x2 + 1; x++)
{
g_ptr = &floor_ptr->grid_array[y1 - 1][x];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
g_ptr = &floor_ptr->grid_array[y2 + 1][x];
- place_outer_grid(g_ptr);
+ place_grid(g_ptr, outer);
}
/* Random corridor */