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[Refactor] #38997 place_outer_perm_grid() を削除し、place_grid() に統合 / Removed place_outer...
[hengband/hengband.git] / src / rooms-pitnest.c
index 386b76c..6f4d43b 100644 (file)
@@ -364,16 +364,16 @@ bool build_type5(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
        }
 
 
@@ -573,16 +573,16 @@ bool build_type6(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
        }
 
        /* Advance to the center room */
@@ -917,16 +917,16 @@ bool build_type13(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_outer_grid(g_ptr);
+               place_grid(g_ptr, outer);
        }
 
        /* Random corridor */