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[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor列挙子と math.h のfloor()がコンフリクトを起こ...
[hengband/hengband.git] / src / rooms-pitnest.c
index 252809d..796c678 100644 (file)
@@ -355,7 +355,7 @@ bool build_type5(player_type *player_ptr)
                for (x = x1 - 1; x <= x2 + 1; x++)
                {
                        g_ptr = &floor_ptr->grid_array[y][x];
-                       place_grid(player_ptr, g_ptr, floor);
+                       place_grid(player_ptr, g_ptr, gb_floor);
                        g_ptr->info |= (CAVE_ROOM);
                }
        }
@@ -364,16 +364,16 @@ bool build_type5(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
        }
 
 
@@ -387,17 +387,17 @@ bool build_type5(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
        }
 
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
        }
        for (y = y1; y <= y2; y++)
        {
@@ -564,7 +564,7 @@ bool build_type6(player_type *player_ptr)
                for (x = x1 - 1; x <= x2 + 1; x++)
                {
                        g_ptr = &floor_ptr->grid_array[y][x];
-                       place_grid(player_ptr, g_ptr, floor);
+                       place_grid(player_ptr, g_ptr, gb_floor);
                        g_ptr->info |= (CAVE_ROOM);
                }
        }
@@ -573,16 +573,16 @@ bool build_type6(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
        }
 
        /* Advance to the center room */
@@ -595,16 +595,16 @@ bool build_type6(player_type *player_ptr)
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_grid(player_ptr, g_ptr, inner);
+               place_grid(player_ptr, g_ptr, gb_inner);
        }
        for (y = y1; y <= y2; y++)
        {
@@ -873,7 +873,7 @@ bool build_type13(player_type *player_ptr)
                for (x = x1 - 1; x <= x2 + 1; x++)
                {
                        g_ptr = &floor_ptr->grid_array[y][x];
-                       place_grid(player_ptr, g_ptr, inner);
+                       place_grid(player_ptr, g_ptr, gb_inner);
                        g_ptr->info |= (CAVE_ROOM);
                }
        }
@@ -882,11 +882,11 @@ bool build_type13(player_type *player_ptr)
        for (x = x1 + 3; x <= x2 - 3; x++)
        {
                g_ptr = &floor_ptr->grid_array[yval - 2][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
                add_cave_info(floor_ptr, yval - 2, x, CAVE_ICKY);
 
                g_ptr = &floor_ptr->grid_array[yval + 2][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
                add_cave_info(floor_ptr, yval + 2, x, CAVE_ICKY);
        }
 
@@ -894,11 +894,11 @@ bool build_type13(player_type *player_ptr)
        for (x = x1 + 5; x <= x2 - 5; x++)
        {
                g_ptr = &floor_ptr->grid_array[yval - 3][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
                add_cave_info(floor_ptr, yval - 3, x, CAVE_ICKY);
 
                g_ptr = &floor_ptr->grid_array[yval + 3][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
                add_cave_info(floor_ptr, yval + 3, x, CAVE_ICKY);
        }
 
@@ -906,27 +906,27 @@ bool build_type13(player_type *player_ptr)
        for (x = x1; x <= x2; x++)
        {
                g_ptr = &floor_ptr->grid_array[yval][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
                g_ptr = &floor_ptr->grid_array[y1][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
                g_ptr = &floor_ptr->grid_array[y2][x];
-               place_grid(player_ptr, g_ptr, floor);
+               place_grid(player_ptr, g_ptr, gb_floor);
        }
 
        /* Place the outer walls */
        for (y = y1 - 1; y <= y2 + 1; y++)
        {
                g_ptr = &floor_ptr->grid_array[y][x1 - 1];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
                g_ptr = &floor_ptr->grid_array[y][x2 + 1];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
        }
        for (x = x1 - 1; x <= x2 + 1; x++)
        {
                g_ptr = &floor_ptr->grid_array[y1 - 1][x];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
                g_ptr = &floor_ptr->grid_array[y2 + 1][x];
-               place_grid(player_ptr, g_ptr, outer);
+               place_grid(player_ptr, g_ptr, gb_outer);
        }
 
        /* Random corridor */
@@ -934,26 +934,26 @@ bool build_type13(player_type *player_ptr)
        {
                for (y = y1; y <= yval; y++)
                {
-                       place_bold(player_ptr, y, x2, floor);
-                       place_bold(player_ptr, y, x1 - 1, solid);
+                       place_bold(player_ptr, y, x2, gb_floor);
+                       place_bold(player_ptr, y, x1 - 1, gb_solid);
                }
                for (y = yval; y <= y2 + 1; y++)
                {
-                       place_bold(player_ptr, y, x1, floor);
-                       place_bold(player_ptr, y, x2 + 1, solid);
+                       place_bold(player_ptr, y, x1, gb_floor);
+                       place_bold(player_ptr, y, x2 + 1, gb_solid);
                }
        }
        else
        {
                for (y = yval; y <= y2 + 1; y++)
                {
-                       place_bold(player_ptr, y, x1, floor);
-                       place_bold(player_ptr, y, x2 + 1, solid);
+                       place_bold(player_ptr, y, x1, gb_floor);
+                       place_bold(player_ptr, y, x2 + 1, gb_solid);
                }
                for (y = y1; y <= yval; y++)
                {
-                       place_bold(player_ptr, y, x2, floor);
-                       place_bold(player_ptr, y, x1 - 1, solid);
+                       place_bold(player_ptr, y, x2, gb_floor);
+                       place_bold(player_ptr, y, x1 - 1, gb_solid);
                }
        }