if (!find_space(&yval, &xval, ysize + 2, xsize + 2)) return FALSE;\r
\r
/* Choose lite or dark */\r
- light = ((dun_level <= randint1(25)) && !(d_info[dungeon_type].flags1 & DF1_DARKNESS));\r
+ light = ((dun_level <= randint1(25)) && !(d_info[dungeon_idx].flags1 & DF1_DARKNESS));\r
\r
\r
/* Get corner values */\r