{
POSITION dx, dy, x, y, i, j;
concptr t;
- cave_type *c_ptr;
+ grid_type *c_ptr;
/* Place dungeon features and objects */
for (t = data, dy = 0; dy < ymax; dy++)
{
for (x = x1 - 1; x <= x2 + 1; x++)
{
- cave_type *c_ptr = &cave[y][x];
+ grid_type *c_ptr = &cave[y][x];
c_ptr->info |= (CAVE_ROOM | CAVE_ICKY);