* @brief
* find_space()¤ÎͽÈ÷½èÍý¤È¤·¤ÆÉô²°¤ÎÀ¸À®¤¬²Äǽ¤«¤òȽÄꤹ¤ë /
* Helper function for find_space(). Is this a good location?
- * @param block_high ÈϰϤι⤵
- * @param block_wide ÈϰϤÎÉý
+ * @param blocks_high ÈϰϤι⤵
+ * @param blocks_wide ÈϰϤÎÉý
* @param block_y ÈϰϤξåü
* @param block_x ÈϰϤκ¸Ã¼
* @return ¤Ê¤·
* The inside room in a monster pit appears as shown below, where the\n
* actual monsters in each location depend on the type of the pit\n
*\n
- * #####################\n
- * #0000000000000000000#\n
- * #0112233455543322110#\n
- * #0112233467643322110#\n
- * #0112233455543322110#\n
- * #0000000000000000000#\n
- * #####################\n
+ * XXXXXXXXXXXXXXXXXXXXX\n
+ * X0000000000000000000X\n
+ * X0112233455543322110X\n
+ * X0112233467643322110X\n
+ * X0112233455543322110X\n
+ * X0000000000000000000X\n
+ * XXXXXXXXXXXXXXXXXXXXX\n
*\n
* Note that the monsters in the pit are now chosen by using "get_mon_num()"\n
* to request 16 "appropriate" monsters, sorting them by level, and using\n
* The trapped monster pit appears as shown below, where the actual\n
* monsters in each location depend on the type of the pit\n
*\n
- * #########################\n
- * # #\n
- * ####################### #\n
- * #####001123454321100### #\n
- * ###0012234567654322100# #\n
- * ####################### #\n
- * # ^ #\n
- * # #######################\n
- * # #0012234567654322100###\n
- * # ###001123454321100#####\n
- * # #######################\n
- * # #\n
- * #########################\n
+ * XXXXXXXXXXXXXXXXXXXXXXXXX\n
+ * X X\n
+ * XXXXXXXXXXXXXXXXXXXXXXX X\n
+ * XXXXX001123454321100XXX X\n
+ * XXX0012234567654322100X X\n
+ * XXXXXXXXXXXXXXXXXXXXXXX X\n
+ * X ^ X\n
+ * X XXXXXXXXXXXXXXXXXXXXXXX\n
+ * X X0012234567654322100XXX\n
+ * X XXX001123454321100XXXXX\n
+ * X XXXXXXXXXXXXXXXXXXXXXXX\n
+ * X X\n
+ * XXXXXXXXXXXXXXXXXXXXXXXXX\n
*\n
* Note that the monsters in the pit are now chosen by using "get_mon_num()"\n
* to request 16 "appropriate" monsters, sorting them by level, and using\n