/* Save the room location */
if (dun->cent_n < CENT_MAX)
{
- dun->cent[dun->cent_n].y = (byte_hack)*y;
- dun->cent[dun->cent_n].x = (byte_hack)*x;
+ dun->cent[dun->cent_n].y = (byte)*y;
+ dun->cent[dun->cent_n].x = (byte)*x;
dun->cent_n++;
}
fill_data.info1, fill_data.info2, fill_data.info3))
{
/* Enqueue that entry */
- tmp_pos.y[flow_tail] = (byte_hack)j;
- tmp_pos.x[flow_tail] = (byte_hack)i;
+ tmp_pos.y[flow_tail] = (byte)j;
+ tmp_pos.x[flow_tail] = (byte)i;
/* Advance the queue */
if (++flow_tail == TEMP_MAX) flow_tail = 0;