/* Generate new room */
generate_room_floor(
y1 + town_hgt / 3, x1 + town_wid / 3,
- y1 + town_hgt * 2 / 3, x < x1 + town_wid * 2 / 3, FALSE);
+ y1 + town_hgt * 2 / 3, x1 + town_wid * 2 / 3, FALSE);
/* Build stores */
build_stores(y1, x1, stores, n);