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[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world_type 構造体へ移動.
[hengband/hengband.git]
/
src
/
save.c
diff --git
a/src/save.c
b/src/save.c
index
84fff14
..
44ad47a
100644
(file)
--- a/
src/save.c
+++ b/
src/save.c
@@
-484,7
+484,7
@@
static void wr_options(void)
c = 0;
- if (
p
_ptr->wizard) c |= 0x0002;
+ if (
current_world
_ptr->wizard) c |= 0x0002;
if (cheat_sight) c |= 0x0040;
if (cheat_turn) c |= 0x0080;