static void wr_monster(monster_type *m_ptr)
{
u32b flags = 0x00000000;
+ byte tmp8u;
- if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX;
+ if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
- if (m_ptr->csleep) flags |= SAVE_MON_CSLEEP;
- if (m_ptr->fast) flags |= SAVE_MON_FAST;
- if (m_ptr->slow) flags |= SAVE_MON_SLOW;
- if (m_ptr->stunned) flags |= SAVE_MON_STUNNED;
- if (m_ptr->confused) flags |= SAVE_MON_CONFUSED;
- if (m_ptr->monfear) flags |= SAVE_MON_MONFEAR;
+ if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
+ if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
+ if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
+ if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
+ if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
+ if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
- if (m_ptr->invulner) flags |= SAVE_MON_INVULNER;
+ if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
if (m_ptr->smart) flags |= SAVE_MON_SMART;
if (m_ptr->exp) flags |= SAVE_MON_EXP;
if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
- if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->csleep);
+ if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
wr_byte(m_ptr->mspeed);
wr_s16b(m_ptr->energy_need);
- if (flags & SAVE_MON_FAST) wr_byte(m_ptr->fast);
- if (flags & SAVE_MON_SLOW) wr_byte(m_ptr->slow);
- if (flags & SAVE_MON_STUNNED) wr_byte(m_ptr->stunned);
- if (flags & SAVE_MON_CONFUSED) wr_byte(m_ptr->confused);
- if (flags & SAVE_MON_MONFEAR) wr_byte(m_ptr->monfear);
+ if (flags & SAVE_MON_FAST)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_SLOW)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_STUNNED)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_CONFUSED)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_MONFEAR)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
+ wr_byte(tmp8u);
+ }
if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
- if (flags & SAVE_MON_INVULNER) wr_byte(m_ptr->invulner);
+ if (flags & SAVE_MON_INVULNER)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
+ wr_byte(tmp8u);
+ }
if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
wr_s16b(r_ptr->r_sights);
wr_s16b(r_ptr->r_deaths);
wr_s16b(r_ptr->r_pkills);
+ wr_s16b(r_ptr->r_akills);
wr_s16b(r_ptr->r_tkills);
/* Count wakes and ignores */
wr_s16b(0); /* oops */
wr_s16b(0); /* oops */
wr_s16b(p_ptr->sc);
- wr_s16b(0); /* oops */
+ wr_s16b(p_ptr->concent);
wr_s16b(0); /* old "rest" */
wr_s16b(p_ptr->blind);
wr_s16b(0); /* old "food_digested" */
wr_s16b(0); /* old "protection" */
wr_s16b(p_ptr->energy_need);
+ wr_s16b(p_ptr->enchant_energy_need);
wr_s16b(p_ptr->fast);
wr_s16b(p_ptr->slow);
wr_s16b(p_ptr->afraid);
wr_byte(p_ptr->is_dead);
/* Write feeling */
- wr_byte(feeling);
+ wr_byte(p_ptr->feeling);
- /* Turn of last "feeling" */
+ /* Turn when level began */
wr_s32b(old_turn);
+ /* Turn of last "feeling" */
+ wr_s32b(p_ptr->feeling_turn);
+
/* Current turn */
wr_s32b(turn);
wr_u16b((u16b)px);
wr_u16b(cur_hgt);
wr_u16b(cur_wid);
- wr_byte(feeling);
+ wr_byte(p_ptr->feeling);
/*** Meta info ***/
- /* Number of floor_id used from birth */
+ /* Number of floor_id used from birth */
wr_s16b(max_floor_id);
/* Current dungeon type */
/* Count lives */
sf_lives++;
- /* Forget turns */
- turn = old_turn = 0;
-
/* Done */
return (TRUE);
}