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Rest and Shoot exp is reduced by accumulated damages. 9/10 per maxhp.
[hengband/hengband.git]
/
src
/
save.c
diff --git
a/src/save.c
b/src/save.c
index
cdc0ca2
..
a5bc01d
100644
(file)
--- a/
src/save.c
+++ b/
src/save.c
@@
-215,7
+215,7
@@
static void wr_monster(monster_type *m_ptr)
wr_s16b(m_ptr->hp);
wr_s16b(m_ptr->maxhp);
wr_s16b(m_ptr->max_maxhp);
- wr_
s16
b(m_ptr->dealt_damage);
+ wr_
u32
b(m_ptr->dealt_damage);
/* Monster race index of its appearance */