if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
- wr_s16b(o_ptr->weight);
+ wr_s16b((s16b)o_ptr->weight);
if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
- if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
- if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
+ if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
+ if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
* @param r_idx モンスター種族ID
* @return なし
*/
-static void wr_lore(IDX r_idx)
+static void wr_lore(MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
/* Count sights/deaths/kills */
- wr_s16b(r_ptr->r_sights);
- wr_s16b(r_ptr->r_deaths);
- wr_s16b(r_ptr->r_pkills);
- wr_s16b(r_ptr->r_akills);
- wr_s16b(r_ptr->r_tkills);
+ wr_s16b((s16b)r_ptr->r_sights);
+ wr_s16b((s16b)r_ptr->r_deaths);
+ wr_s16b((s16b)r_ptr->r_pkills);
+ wr_s16b((s16b)r_ptr->r_akills);
+ wr_s16b((s16b)r_ptr->r_tkills);
/* Count wakes and ignores */
wr_byte(r_ptr->r_wake);
wr_byte(r_ptr->r_xtra2);
/* Count drops */
- wr_byte(r_ptr->r_drop_gold);
- wr_byte(r_ptr->r_drop_item);
+ wr_byte((byte_hack)r_ptr->r_drop_gold);
+ wr_byte((byte_hack)r_ptr->r_drop_item);
/* Count spells */
wr_byte(0); /* unused now */
/* Monster limit per level */
- wr_byte(r_ptr->max_num);
+ wr_byte((byte_hack)r_ptr->max_num);
/* Location in saved floor */
wr_s16b(r_ptr->floor_id);
* @param k_idx ベースアイテムのID
* @return なし
*/
-static void wr_xtra(int k_idx)
+static void wr_xtra(KIND_OBJECT_IDX k_idx)
{
byte tmp8u = 0;
wr_byte(previous_char.prace);
wr_byte(previous_char.pclass);
wr_byte(previous_char.pseikaku);
- wr_byte(previous_char.realm1);
- wr_byte(previous_char.realm2);
+ wr_byte((byte_hack)previous_char.realm1);
+ wr_byte((byte_hack)previous_char.realm2);
wr_s16b(previous_char.age);
wr_s16b(previous_char.ht);
for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
- for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
+ for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
wr_s16b(previous_char.chaos_patron);
wr_byte(p_ptr->pclass);
wr_byte(p_ptr->pseikaku);
wr_byte(p_ptr->psex);
- wr_byte(p_ptr->realm1);
- wr_byte(p_ptr->realm2);
+ wr_byte((byte_hack)p_ptr->realm1);
+ wr_byte((byte_hack)p_ptr->realm2);
wr_byte(0); /* oops */
wr_byte((byte)p_ptr->hitdie);
for (i = 0; i < MAX_MANE; i++)
{
- wr_s16b(p_ptr->mane_spell[i]);
- wr_s16b(p_ptr->mane_dam[i]);
+ wr_s16b((s16b)p_ptr->mane_spell[i]);
+ wr_s16b((s16b)p_ptr->mane_dam[i]);
}
wr_s16b(p_ptr->mane_num);
wr_s16b(p_ptr->magicdef);
wr_s16b(p_ptr->tim_res_nether);
wr_s16b(p_ptr->tim_res_time);
- wr_byte(p_ptr->mimic_form);
+ wr_byte((byte)p_ptr->mimic_form);
wr_s16b(p_ptr->tim_mimic);
wr_s16b(p_ptr->tim_sh_fire);
wr_s16b(p_ptr->tim_sh_holy);
wr_byte(p_ptr->knowledge);
wr_byte(p_ptr->autopick_autoregister);
wr_byte(0); /* oops */
- wr_byte(p_ptr->action);
+ wr_byte((byte_hack)p_ptr->action);
wr_byte(0);
wr_byte(preserve_mode);
wr_byte(p_ptr->wait_report_score);
/*** The saved floor ***/
wr_s16b(sf_ptr->floor_id);
- wr_byte(sf_ptr->savefile_id);
+ wr_byte((byte_hack)sf_ptr->savefile_id);
wr_s16b((s16b)sf_ptr->dun_level);
wr_s32b(sf_ptr->last_visit);
wr_u32b(sf_ptr->visit_mark);
cave_template_type *ct_ptr = &templates[i];
/* Dump it */
- wr_u16b(ct_ptr->info);
+ wr_u16b((u16b)ct_ptr->info);
wr_s16b(ct_ptr->feat);
wr_s16b(ct_ptr->mimic);
wr_s16b(ct_ptr->special);
wr_s16b(max_floor_id);
/* Current dungeon type */
- wr_byte(dungeon_type);
+ wr_byte((byte_hack)dungeon_type);
/*** No saved floor (On the surface etc.) ***/
saved_floor_type *sf_ptr = &saved_floors[i];
wr_s16b(sf_ptr->floor_id);
- wr_byte(sf_ptr->savefile_id);
+ wr_byte((byte_hack)sf_ptr->savefile_id);
wr_s16b((s16b)sf_ptr->dun_level);
wr_s32b(sf_ptr->last_visit);
wr_u32b(sf_ptr->visit_mark);
u16b tmp16u;
u32b tmp32u;
+ MONRACE_IDX r_idx;
+ KIND_OBJECT_IDX k_idx;
/* Compact the objects */
compact_objects(0);
compact_monsters(0);
/* Guess at the current time */
- now = time((time_t *)0);
+ now = (u32b)time((time_t *)0);
/* Note the operating system */
wr_string(message_str((s16b)i));
}
-
/* Dump the monster lore */
tmp16u = max_r_idx;
wr_u16b(tmp16u);
- for (i = 0; i < tmp16u; i++) wr_lore(i);
-
+ for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
/* Dump the object memory */
tmp16u = max_k_idx;
wr_u16b(tmp16u);
- for (i = 0; i < tmp16u; i++) wr_xtra(i);
+ for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
/* Dump the towns */
tmp16u = max_towns;
wr_u16b(tmp16u);
/* Dump the quests */
- tmp16u = max_quests;
+ tmp16u = max_q_idx;
wr_u16b(tmp16u);
/* Dump the quests */
tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
wr_byte(tmp8u);
- for (i = 0; i < max_quests; i++)
+ for (i = 0; i < max_q_idx; i++)
{
quest_type* const q_ptr = &quest[i];
/* And the dungeon level too */
/* (prevents problems with multi-level quests) */
- wr_s16b(q_ptr->level);
+ wr_s16b((s16b)q_ptr->level);
- wr_byte(q_ptr->complev);
+ wr_byte((byte_hack)q_ptr->complev);
wr_u32b(q_ptr->comptime);
/* Save quest status if quest is running */
if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
{
- wr_s16b(q_ptr->cur_num);
- wr_s16b(q_ptr->max_num);
+ wr_s16b((s16b)q_ptr->cur_num);
+ wr_s16b((s16b)q_ptr->max_num);
wr_s16b(q_ptr->type);
wr_s16b(q_ptr->r_idx);
wr_s16b(q_ptr->k_idx);
- wr_byte(q_ptr->flags);
- wr_byte(q_ptr->dungeon);
+ wr_byte((byte_hack)q_ptr->flags);
+ wr_byte((byte_hack)q_ptr->dungeon);
}
}
wr_u16b(tmp16u);
for (i = 0; i < tmp16u; i++)
{
- wr_s16b(p_ptr->player_hp[i]);
+ wr_s16b((s16b)p_ptr->player_hp[i]);
}
/* Dump the ordered spells */
for (i = 0; i < 64; i++)
{
- wr_byte(p_ptr->spell_order[i]);
+ wr_byte((byte_hack)p_ptr->spell_order[i]);
}
*/
bool save_player(void)
{
- int result = FALSE;
+ bool result = FALSE;
- char safe[1024];
+ char safe[1024];
#ifdef SET_UID
* @param mode 保存オプション
* @return なし
*/
-bool save_floor(saved_floor_type *sf_ptr, u32b mode)
+bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
FILE *old_fff = NULL;
byte old_xor_byte = 0;