#include "floor/floor-save.h"
#include "system/angband.h"
-bool save_player(player_type *player_ptr);
+typedef enum save_type {
+ SAVE_TYPE_CLOSE_GAME = 0,
+ SAVE_TYPE_CONTINUE_GAME = 1,
+ SAVE_TYPE_DEBUG = 2
+}save_type;
+
+bool save_player(player_type *player_ptr, save_type type);