* @param do_send 実際に転送ア処置を行うか否か
* @return 転送が成功したらTRUEを返す
*/
-bool send_world_score(player_type *current_player_ptr, bool do_send)
+bool send_world_score(player_type *current_player_ptr, bool do_send, void(*update_playtime)(void))
{
#ifdef WORLD_SCORE
if (send_score && do_send)
prt(_("送信中..", "Sending..."), 0, 0);
Term_fresh();
screen_save();
- err = report_score(current_player_ptr);
+ err = report_score(current_player_ptr, update_playtime);
screen_load();
if (err) return FALSE;