int sn = 0;
POSITION sy = 0, sx = 0;
- if (hurt && !has_pass_wall(caster_ptr) && !caster_ptr->kill_wall) {
+ if (hurt && !has_pass_wall(caster_ptr) && !has_kill_wall(caster_ptr)) {
for (DIRECTION i = 0; i < 8; i++) {
POSITION y = caster_ptr->y + ddy_ddd[i];
POSITION x = caster_ptr->x + ddx_ddd[i];