#include "monster/monster-update.h"
#include "system/floor-type-definition.h"
#include "system/object-type-definition.h"
+#include "target/projection-path-calculator.h"
#include "target/target-checker.h"
#include "target/target-setter.h"
#include "target/target-types.h"
m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
monster_desc(caster_ptr, m_name, m_ptr, 0);
msg_format(_("%sを引き戻した。", "You pull back %s."), m_name);
- path_n = project_path(caster_ptr, path_g, get_max_range(caster_ptr), target_row, target_col, caster_ptr->y, caster_ptr->x, 0);
+ path_n = projection_path(caster_ptr, path_g, get_max_range(caster_ptr), target_row, target_col, caster_ptr->y, caster_ptr->x, 0);
ty = target_row, tx = target_col;
for (i = 1; i < path_n; i++) {
POSITION ny = GRID_Y(path_g[i]);