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[Refactor] #40577 Separated projection-path-calculator.c/h from floor.c/h
[hengband/hengband.git] / src / spell-kind / spells-fetcher.c
index faef529..b17a844 100644 (file)
@@ -15,6 +15,7 @@
 #include "monster/monster-update.h"
 #include "system/floor-type-definition.h"
 #include "system/object-type-definition.h"
+#include "target/projection-path-calculator.h"
 #include "target/target-checker.h"
 #include "target/target-setter.h"
 #include "target/target-types.h"
@@ -135,7 +136,7 @@ bool fetch_monster(player_type *caster_ptr)
     m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
     monster_desc(caster_ptr, m_name, m_ptr, 0);
     msg_format(_("%sを引き戻した。", "You pull back %s."), m_name);
-    path_n = project_path(caster_ptr, path_g, get_max_range(caster_ptr), target_row, target_col, caster_ptr->y, caster_ptr->x, 0);
+    path_n = projection_path(caster_ptr, path_g, get_max_range(caster_ptr), target_row, target_col, caster_ptr->y, caster_ptr->x, 0);
     ty = target_row, tx = target_col;
     for (i = 1; i < path_n; i++) {
         POSITION ny = GRID_Y(path_g[i]);