void acquirement(player_type *caster_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
bool curse_armor(player_type *owner_ptr);
bool curse_weapon_object(player_type *creature_ptr, bool force, object_type *o_ptr);
-bool rustproof(player_type *caster_ptr);
void brand_bolts(player_type *caster_ptr);
bool perilous_secrets(player_type *user_ptr);
void phlogiston(player_type *caster_ptr);