x = caster_ptr->x + ddx_ddd[i];
/* Skip non-empty grids */
- if (!cave_empty_bold(floor_ptr, y, x)) continue;
+ if (!is_cave_empty_bold(caster_ptr, y, x)) continue;
/* Important -- Skip "quake" grids */
if (map[16 + y - cy][16 + x - cx]) continue;
x = xx + ddx_ddd[i];
/* Skip non-empty grids */
- if (!cave_empty_bold(floor_ptr, y, x)) continue;
+ if (!is_cave_empty_bold(caster_ptr, y, x)) continue;
/* Hack -- no safety on glyph of warding */
if (is_glyph_grid(&floor_ptr->grid_array[y][x])) continue;