if (in_generate) /* In generation */
{
/* Delete the monster (if any) */
- delete_monster(floor_ptr, y, x);
+ delete_monster(caster_ptr, y, x);
}
else if (r_ptr->flags1 & RF1_QUESTOR)
{
}
/* Delete the monster (if any) */
- delete_monster(floor_ptr, y, x);
+ delete_monster(caster_ptr, y, x);
}
}
if (t < 20)
{
/* Create granite wall */
- place_grid(g_ptr, extra);
+ place_grid(caster_ptr, g_ptr, extra);
}
else if (t < 70)
{
else
{
/* Create floor */
- place_grid(g_ptr, floor);
+ place_grid(caster_ptr, g_ptr, floor);
}
/* Clear garbage of hidden trap or door */
}
}
- delete_monster(floor_ptr, yy, xx);
+ delete_monster(caster_ptr, yy, xx);
sn = 0;
}