{
msg_print(_("岩石があなたに直撃した!", "You are bashed by rubble!"));
damage = damroll(10, 4);
- (void)set_stun(p_ptr->stun + randint1(50));
+ (void)set_stun(p_ptr, p_ptr->stun + randint1(50));
break;
}
case 3:
{
msg_print(_("あなたは床と壁との間に挟まれてしまった!", "You are crushed between the floor and ceiling!"));
damage = damroll(10, 4);
- (void)set_stun(p_ptr->stun + randint1(50));
+ (void)set_stun(p_ptr, p_ptr->stun + randint1(50));
break;
}
}